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Rust Insights

Server profile

RustScape Local Test

Offline, with 0 of 2 players on; ranked #15,195 of every public Rust server, the top 70%. It last wiped 14d ago.

Filed under
Launch Rust and join
0/ 2 players now 0% full
07-day averagepeak –
#15,195ranktop 70%
14d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

No hourly players around its wipes yet.

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:49 UTC14d ago 0 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average433/400
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average340/350
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average37/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average31/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average48/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average145/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does RustScape Local Test look like once wipe day arrives?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.

On what schedule does RustScape Local Test wipe?

Too few wipes are on record for RustScape Local Test to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 14 days 12 hours have passed since its current world was created.

Server

What Rust version is live on RustScape Local Test?

The Rust build is network protocol 2635 and build 168018, running on Windows, for RustScape Local Test. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for RustScape Local Test, and is it online?

Offline at the moment, RustScape Local Test was last seen 14 days 12 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 14 October 2026.

Where does RustScape Local Test run from?

No region is published by RustScape Local Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 66.242.218.24:28015 is where it answers.

Tags

How should you read the tags listed for RustScape Local Test?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168018 (Build): The game build is 168018; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set are what RustScape Local Test publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does RustScape Local Test appear?

These Rust Insights lists include RustScape Local Test: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What does the population of RustScape Local Test look like?

RustScape Local Test is offline at the moment; the last sighting was 14 days 12 hours ago.

In the ranking of Rust servers, where does RustScape Local Test place?

The player-hours ranking for the last seven days puts RustScape Local Test at #15,195, among the top 70% of all ranked servers.

Map and rules

How is RustScape Local Test configured, and what rules apply?

Nothing about gather rate is given in the name of RustScape Local Test. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Join

How can you get onto RustScape Local Test?

Open the console with F1 in Rust and enter client.connect 66.242.218.24:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2635,gmrust,cs168018,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players The slot count is 2.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168018
Build The game build is 168018.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.