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Rust Insights

Server profile

Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]

Online, with 0 of 50 players on; ranked #4,921 of every public Rust server, the top 22%. It last wiped 13d ago.

Filed under oxide
Launch Rust and join Website
0/ 50 players now 0% full
07-day averagepeak 2
#4,921ranktop 22%
13d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75119:0003:0011:0020:0004:0012:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510019:0003:0011:0020:0004:0012:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 22% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.9 days usual gap between real wipes
100% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
0% crowd held else halves by day 5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:40 UTC13d ago 3 – running 0
Thu 1 Oct, 18:35 UTC FW27d ago 3 halved by day 8 14.1 days 0
Fri 18 Sep, 00:53 UTC41d ago 3 halved by day 2 13.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average555/625
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average411/450
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average175/250
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average53/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average178/250
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average346/225

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly], what happens on wipe day?

At their busiest, its recent wipes drew 3 players on average. 2 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 5.

When does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] wipe, and how often?

Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 13 days 17 hours ago.

Server

Does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] hold a steady frame rate?

Average server fps over the last 48 hours was 71, with a floor of 51. The world held a peak of 108,470 entities, counting buildings, deployables and all the rest. It drew as much as 3,539 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] on?

Running on Windows, Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly], and is it online?

Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] is currently reachable and online. Going by the uptime figure it gives, its last restart was around 40 hours ago. The last 7 full days gave 162 of 168 hours up, or 96% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

There is no region published for Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 66.235.168.134:28145.

Tags

How should you read the tags listed for Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use are what Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] appear?

Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] appears among the following Rust Insights lists: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

How many players are on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] right now?

At the time of this refresh, Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] holds 0 players on 50 slots. Over the past week it peaked at 2 and averaged 0 players. Its strongest hour in the past 48 was 05:00 UTC, with an average of 1 players.

How does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] compare with other Rust servers in the ranking?

Player hours over seven days put Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] at #4,921, within the top 22% of the ranked field.

Map and rules

How is Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] configured, and what rules apply?

No gather rate appears in the name of Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

The game generates the map on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]: procedural, size 4,250, seed 1926677385. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How do you connect to Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

To connect, start Rust and enter client.connect 66.235.168.134:28145 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://discord.com/invite/cBFcCEQqu3 is its website.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.