Server profile · NA
PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD
Offline, with 0 of 32 players on; ranked #15,269 of every public Rust server, the top 68%. It last wiped 24d ago.
Offline NA 66.110.247.117:20400 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 21:31 UTC24d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD?
At their busiest, its recent wipes drew 1 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak.
When does PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD wipe, and how often?
The record of PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 24 days 22 hours ago.
Server
What Rust version is live on PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD?
The Rust build is network protocol 2635 and build 168909, running on Linux, for PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD, and is it up at the moment?
The last sighting of PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD was 2 days 20 hours ago, and it is offline at present. It spent 96 of the last 7 full days' 168 hours up, 57% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD run from?
With its NA tag, PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD lists itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 66.110.247.117:20400 is where it answers.
Lists and tags
Which meanings sit behind the tags on PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD?
When the game's server browser reads PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp32 (Max players): 32 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): Its browser listing sits under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD?
These Rust Insights lists include PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD: Modded Rust servers, explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD right now, and how does that number move?
PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD is offline at the moment; the last sighting was 2 days 20 hours ago. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD place?
On the seven-day player-hours measure, PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD is #15,269, in the top 68% of all ranked servers and #1,495 in North America.
Map and rules
What are the settings and rules for PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD?
Nothing about gather rate is given in the name of PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD?
The game generates the map on PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD, which is procedural.
Connecting
How do you connect to PVP | SURVIVAL || almostALLTHEMODS || US|EAST | DISCORD?
Type client.connect 66.110.247.117:20400 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.