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Rust Insights

Server profile · EU

RYZE PROJECT

Online, with 0 of 50 players on; ranked #15,289 of every public Rust server, the top 69%. It last wiped 13d ago.

Filed under weekly wipes vanillamoddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak –
#15,289ranktop 69% · #2533 in EU
13d agolast wipeweekly schedule
12hnext wipeFri 30 Oct, 07:50 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040020:0005:0014:0000:0009:0018:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

A steady gap.

Next wipe Friday 30 October, 07:50 UTC, in 12h. Every 7 days · medium confidence

6.8 days usual gap between real wipes
50% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
25% crowd held else halves by day 2

Coming wipes

  1. 12hFri 30 Oct, 07:50 UTC
  2. 6d 23hThu 5 Nov, 19:00 UTCFW
  3. 7d 12hFri 6 Nov, 07:36 UTC
  4. 14d 11hFri 13 Nov, 07:22 UTC
  5. 21d 11hFri 20 Nov, 07:08 UTC
  6. 28d 11hFri 27 Nov, 06:54 UTC
  7. 34d 23hThu 3 Dec, 19:00 UTCFW
  8. 35d 11hFri 4 Dec, 06:40 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:18 UTC13d ago 1 – running 0
Fri 9 Oct, 08:32 UTC20d ago 4 halved by day 3 7 days 0
Fri 2 Oct, 15:35 UTC27d ago 4 held half 6.7 days 0
Fri 25 Sep, 07:16 UTC34d ago 2 halved by day 2 7.3 days 0
Thu 24 Sep, 17:57 UTC35d ago 2 – 0.6 days 0
Tue 22 Sep, 15:48 UTC37d ago 1 halved by day 1 2.1 days 0
Sun 13 Sep, 20:41 UTC45d ago 3 halved by day 7 8.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
  2. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average160/225
  3. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average349/350
  4. [EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 25 on average99/175
  5. TRAVELER SOLO [MAX 1] Wipe 26.10EU · no group limit · weekly · 24 on average26/100
  6. 35+ВЗРОСЛЫЙ RUSTx2 MAINEU · groups of 128+ · weekly · 9 on average11/125

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does RYZE PROJECT look like once wipe day arrives?

At their busiest, its recent wipes drew 3 players on average. 14 hours after the latest wipe, the crowd peaked. In 25% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 2.

On what schedule does RYZE PROJECT wipe?

Wipes on RYZE PROJECT have lately fallen roughly every 6.8 days. A wipe is expected on Friday 30 October at 07:50 UTC. 13 days 11 hours have passed since its current world was created. Its tags carry a weekly wipe schedule.

Server

What does performance look like on RYZE PROJECT?

Server fps averaged 163 over 48 hours; the lowest reading was 113. The world held a peak of 74,317 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,889 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is RYZE PROJECT on?

Rust network protocol 2635 and build 168909 on Linux is what RYZE PROJECT runs. Joining needs your game on the same protocol, which Steam updates for you.

Has RYZE PROJECT stayed online, and is it up now?

RYZE PROJECT is currently reachable and online. About 15 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for RYZE PROJECT?

With its EU tag, RYZE PROJECT lists itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 65.109.115.184:20820 is where it answers.

Lists and tags

What is meant by each tag on RYZE PROJECT?

When the game's server browser reads RYZE PROJECT, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^w (Weekly): The cycle repeats each week; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): The server browser files this server under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature RYZE PROJECT?

The Rust Insights lists that carry RYZE PROJECT are Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Player counts

What does the population of RYZE PROJECT look like?

RYZE PROJECT shows 0 players at the moment, against 50 slots. Its average over seven days comes to 0 players.

In the ranking of Rust servers, where does RYZE PROJECT place?

On the seven-day player-hours measure, RYZE PROJECT is #15,289, in the top 69% of all ranked servers and #2,533 in Europe.

Rules and settings

What settings and rules apply on RYZE PROJECT?

No gather rate appears in the name of RYZE PROJECT. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.

What is the map on RYZE PROJECT?

Size 3,650 and seed 281169553 define the procedural map on RYZE PROJECT, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How can you get onto RYZE PROJECT?

To connect, start Rust and enter client.connect 65.109.115.184:20820 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://discord.com/invite/nbB3pn2X is its website.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly The cycle repeats each week.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

EU
Europe The server browser files this server under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.