Server profile · EU
RYZE PROJECT
Online, with 0 of 50 players on; ranked #15,289 of every public Rust server, the top 69%. It last wiped 13d ago.
Online EU 65.109.115.184:20820 checked 13m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
A steady gap.
Next wipe Friday 30 October, 07:50 UTC, in 12h. Every 7 days · medium confidence
Coming wipes
- 12hFri 30 Oct, 07:50 UTC
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 7d 12hFri 6 Nov, 07:36 UTC
- 14d 11hFri 13 Nov, 07:22 UTC
- 21d 11hFri 20 Nov, 07:08 UTC
- 28d 11hFri 27 Nov, 06:54 UTC
- 34d 23hThu 3 Dec, 19:00 UTCFW
- 35d 11hFri 4 Dec, 06:40 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:18 UTC13d ago | 1 | – | running | 0 |
| Fri 9 Oct, 08:32 UTC20d ago | 4 | halved by day 3 | 7 days | 0 |
| Fri 2 Oct, 15:35 UTC27d ago | 4 | held half | 6.7 days | 0 |
| Fri 25 Sep, 07:16 UTC34d ago | 2 | halved by day 2 | 7.3 days | 0 |
| Thu 24 Sep, 17:57 UTC35d ago | 2 | – | 0.6 days | 0 |
| Tue 22 Sep, 15:48 UTC37d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Sun 13 Sep, 20:41 UTC45d ago | 3 | halved by day 7 | 8.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does RYZE PROJECT look like once wipe day arrives?
At their busiest, its recent wipes drew 3 players on average. 14 hours after the latest wipe, the crowd peaked. In 25% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 2.
On what schedule does RYZE PROJECT wipe?
Wipes on RYZE PROJECT have lately fallen roughly every 6.8 days. A wipe is expected on Friday 30 October at 07:50 UTC. 13 days 11 hours have passed since its current world was created. Its tags carry a weekly wipe schedule.
Server
What does performance look like on RYZE PROJECT?
Server fps averaged 163 over 48 hours; the lowest reading was 113. The world held a peak of 74,317 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,889 MB. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is RYZE PROJECT on?
Rust network protocol 2635 and build 168909 on Linux is what RYZE PROJECT runs. Joining needs your game on the same protocol, which Steam updates for you.
Has RYZE PROJECT stayed online, and is it up now?
RYZE PROJECT is currently reachable and online. About 15 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for RYZE PROJECT?
With its EU tag, RYZE PROJECT lists itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 65.109.115.184:20820 is where it answers.
Lists and tags
What is meant by each tag on RYZE PROJECT?
When the game's server browser reads RYZE PROJECT, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^w (Weekly): The cycle repeats each week; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): The server browser files this server under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature RYZE PROJECT?
The Rust Insights lists that carry RYZE PROJECT are Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Player counts
What does the population of RYZE PROJECT look like?
RYZE PROJECT shows 0 players at the moment, against 50 slots. Its average over seven days comes to 0 players.
In the ranking of Rust servers, where does RYZE PROJECT place?
On the seven-day player-hours measure, RYZE PROJECT is #15,289, in the top 69% of all ranked servers and #2,533 in Europe.
Rules and settings
What settings and rules apply on RYZE PROJECT?
No gather rate appears in the name of RYZE PROJECT. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.
What is the map on RYZE PROJECT?
Size 3,650 and seed 281169553 define the procedural map on RYZE PROJECT, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto RYZE PROJECT?
To connect, start Rust and enter client.connect 65.109.115.184:20820 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://discord.com/invite/nbB3pn2X is its website.
