Server profile · NA · us1
Rusty Spoon [DEV]
Online, with 0 of 150 players on; ranked #14,561 of every public Rust server, the top 66%. It last wiped 10d ago.
Online NA · us1 65.109.111.251:28015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 66% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Friday 30 October, 22:45 UTC, in 3d 4h. Biweekly: 14 days after its last wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe days
When does Rusty Spoon [DEV] wipe, and how often?
The date for Rusty Spoon [DEV]'s next wipe is an estimate, and biweekly: 14 days after its last wipe provides the basis. Friday 30 October at 22:45 UTC is when the next wipe is due. 10 days 19 hours have passed since its current world was created. Its tags carry an every-two-weeks wipe schedule.
Server
Does Rusty Spoon [DEV] hold a steady frame rate?
Server fps averaged 30 over 48 hours; the lowest reading was 30. The world held a peak of 137,337 entities, counting buildings, deployables and all the rest. It drew as much as 3,266 MB of memory. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on Rusty Spoon [DEV]?
Rust network protocol 2635 and build 169102 on Linux is what Rusty Spoon [DEV] runs. You can only join if your game is on the same protocol; Steam handles that update.
Has Rusty Spoon [DEV] stayed online, and is it up now?
At the time of this check Rusty Spoon [DEV] is online. The uptime it reports puts the last restart at about 36 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 16 October 2026 is when Rust Insights first saw it.
What location is listed for Rusty Spoon [DEV]?
The NA tag places Rusty Spoon [DEV] in North America, and the region code it carries is us1. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 65.109.111.251:28015.
Server tags
What is meant by each tag on Rusty Spoon [DEV]?
When the game's server browser reads Rusty Spoon [DEV], it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): The slot count is 150; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs169102 (Build): It runs game build 169102; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $rus1 (Region code): us1 is the server's region code; ^b (Biweekly): It wipes once a fortnight; ^r (Roleplay): The server is built for roleplay; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser files this server under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Rusty Spoon [DEV] turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Rusty Spoon [DEV] are Modded Rust servers, explained, Rust PvE servers, live, Rust roleplay servers and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population history
How many players are on Rusty Spoon [DEV] right now?
At the time of this refresh, Rusty Spoon [DEV] holds 0 players on 150 slots. The seven-day average is 0 players, and the highest point in that week was 1. Look at the last 48 hours and the peak hour is 04:00 UTC, at 0 players on average.
In the ranking of Rust servers, where does Rusty Spoon [DEV] place?
Rusty Spoon [DEV] holds #14,561 for player hours over the last seven days, #1,489 in North America and in the top 66% of all ranked servers.
Rules and settings
What are the settings and rules for Rusty Spoon [DEV]?
No gather rate appears in the name of Rusty Spoon [DEV]. The default of 8 players per group is what applies here. You get roleplay as the game mode, towns, jobs and roleplay rules. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on Rusty Spoon [DEV]?
Rusty Spoon [DEV] runs a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.
How to join
How do you connect to Rusty Spoon [DEV]?
To connect, start Rust and enter client.connect 65.109.111.251:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://rustyspoon.gg.
