Server profile · NA
RUSTY SQUIRREL
Online, with 0 of 30 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 19d ago.
Online NA 64.42.177.216:28015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 21:22 UTC19d ago | 2 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at RUSTY SQUIRREL?
Recent wipes peaked at 2 players on average. The peak crowd on this wipe came 28 hours after it started.
On what schedule does RUSTY SQUIRREL wipe?
The only wipe on RUSTY SQUIRREL is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 19 days 12 hours ago. The tags put wipes at monthly.
About the server
What does performance look like on RUSTY SQUIRREL?
The 48-hour average for server fps is 94, and 67 was the lowest seen. At its highest the entity count reached 69,893: buildings, deployables and everything else. Memory use peaked at 6,729 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does RUSTY SQUIRREL currently run?
Running on Windows, RUSTY SQUIRREL is on Rust network protocol 2634 and build 167398. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is RUSTY SQUIRREL, and is it up at the moment?
At the time of this check RUSTY SQUIRREL is online. Going by the uptime figure it gives, its last restart was around 16 days 9 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for RUSTY SQUIRREL?
The NA tag is how RUSTY SQUIRREL places itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 64.42.177.216:28015.
Tags
How should you read the tags listed for RUSTY SQUIRREL?
These tags come from RUSTY SQUIRREL and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): It holds 30 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files this server under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does RUSTY SQUIRREL turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry RUSTY SQUIRREL are Modded Rust servers, explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
How many players are on RUSTY SQUIRREL right now, and how does that number move?
Of its 30 slots, RUSTY SQUIRREL currently has 0 filled. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does RUSTY SQUIRREL place?
RUSTY SQUIRREL holds #15,335 for player hours over the last seven days, #1,509 in North America and in the top 69% of all ranked servers.
Settings and rules
What settings and rules apply on RUSTY SQUIRREL?
Nothing about gather rate is given in the name of RUSTY SQUIRREL. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.
Which map is live on RUSTY SQUIRREL?
RUSTY SQUIRREL runs a procedural map of size 3,500 with seed 1795157423, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How do you connect to RUSTY SQUIRREL?
To connect, start Rust and enter client.connect 64.42.177.216:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.