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Rust Insights

Server profile

A Rust Server

Offline, with 0 of 40 players on; ranked #12,733 of every public Rust server, the top 57%. It last wiped 1d ago.

Filed under
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak 1
#12,733ranktop 57%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75110:0013:0016:0019:0022:0001:00Wiped Mon 26 Oct, 10:05 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
01020304010:0013:0016:0019:0022:0001:00Wiped Mon 26 Oct, 10:05 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k10 Oct13 Oct17 Oct21 Oct25 Oct28 Oct

Note: Top 57% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.6 days usual gap between real wipes
0% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 10:05 UTC1d ago – – running 0
Fri 23 Oct, 04:30 UTC5d ago 0 – 3.2 days 0
Wed 21 Oct, 05:20 UTC6d ago 0 – 2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 532 on average222/250
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 327 on average15/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 325 on average18/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average130/200
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average44/200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average41/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at A Rust Server?

Recent wipes peaked at 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.

How often does A Rust Server wipe, and on which day?

No next wipe can be predicted for A Rust Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 42 hours have passed since its current world was created.

About the server

How well does A Rust Server perform?

Average server fps over the last 48 hours was 30, with a floor of 30. The world held a peak of 47,437 entities, counting buildings, deployables and all the rest. It drew as much as 1,926 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on A Rust Server?

Running on Linux, A Rust Server is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Has A Rust Server stayed online, and is it up now?

A Rust Server is offline at the moment; the last time it was seen was 27 hours ago. Going by the uptime figure it gives, its last restart was around 14 hours ago. It spent 39 of the last 7 full days' 168 hours up, 23% of the time. Rust Insights first logged this server on 10 October 2026.

Where does A Rust Server run from?

There is no region published for A Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 64.40.9.221:30006.

Lists and tags

What is meant by each tag on A Rust Server?

These tags come from A Rust Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does A Rust Server turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry A Rust Server are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Population history

What does the population of A Rust Server look like?

A Rust Server is offline at the moment; the last sighting was 27 hours ago. The seven-day average is 0 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 16:00 UTC, averaging 1 players.

How does A Rust Server compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts A Rust Server at #12,733, among the top 57% of all ranked servers.

Settings and rules

What settings and rules apply on A Rust Server?

The name of A Rust Server does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.

What is the map on A Rust Server?

A Rust Server runs a procedural map of size 3,000 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How do you connect to A Rust Server?

Open the console with F1 in Rust and enter client.connect 64.40.9.221:30006. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players The slot count is 40.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.