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Rust Insights

Server profile

Atlas - Monthly Development

Offline, with 0 of ? players on; ranked #15,379 of every public Rust server, the top 70%. It last wiped 27d ago.

Filed under weekly wipes vanillamoddedoxide
Launch Rust and join
0/ ? players now
07-day averagepeak –
#15,379ranktop 70%
27d agolast wipeweekly schedule
8hnext wipeThu 29 Oct, 17:50 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct13 Oct20 Oct27 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 17:50 UTC, in 8h. Its weekly schedule tag · low confidence

0 wipe-day peak players, last three wipes

Coming wipes

  1. 8hThu 29 Oct, 17:50 UTC
  2. 7d 9hThu 5 Nov, 19:00 UTCFW
  3. 14d 8hThu 12 Nov, 17:50 UTC
  4. 21d 8hThu 19 Nov, 17:50 UTC
  5. 28d 8hThu 26 Nov, 17:50 UTC
  6. 35d 9hThu 3 Dec, 19:00 UTCFW
  7. 42d 8hThu 10 Dec, 17:50 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW27d ago 0 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
  2. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average168/225
  3. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
  4. [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average7/100
  5. [EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 26 on average5/175
  6. QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 25 on average31/100

The short version

Quick answers

From the figures on this page.

Wipe days

On Atlas - Monthly Development, what happens on wipe day?

The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does Atlas - Monthly Development wipe, and on which day?

Too few wipes are on record for Atlas - Monthly Development to confirm its schedule, so the tag guides the prediction. You can expect the next wipe on Thursday 29 October at 17:50 UTC. The world you are playing on now was made 27 days 15 hours ago. Its tags carry a weekly wipe schedule.

Server

On what version does Atlas - Monthly Development currently run?

Running on Linux, Atlas - Monthly Development is on Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Atlas - Monthly Development, and is it online?

The last sighting of Atlas - Monthly Development was 8 days 16 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 21 September 2026.

What location is listed for Atlas - Monthly Development?

There is no region published for Atlas - Monthly Development. Rust Insights reports the location a server declares, not the physical place of the machine. 64.40.8.251:28130 is where it answers.

Lists and tags

What is meant by each tag on Atlas - Monthly Development?

When the game's server browser reads Atlas - Monthly Development, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): The slot count is 0; ts16 (Group limit): A team holds 16 players at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes arrive weekly; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; modded (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Atlas - Monthly Development appear?

The Rust Insights lists that carry Atlas - Monthly Development are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Population history

What does the population of Atlas - Monthly Development look like?

The last time Atlas - Monthly Development was seen online was 8 days 16 hours ago, and it is offline now.

How does Atlas - Monthly Development compare with other Rust servers in the ranking?

Player hours over seven days put Atlas - Monthly Development at #15,379, within the top 70% of the ranked field.

Settings and rules

What settings and rules apply on Atlas - Monthly Development?

No gather rate appears in the name of Atlas - Monthly Development. Up to 16 players can join one group. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.

Connecting

How can you get onto Atlas - Monthly Development?

To connect, start Rust and enter client.connect 64.40.8.251:28130 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,^w,^v,gmvanilla,cs167781,ts16,^o^z,modded

Game

gmvanilla
Game mode The mode is vanilla survival.
mp0
Max players The slot count is 0.
ts16
Group limit A team holds 16 players at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Wipes arrive weekly.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.
modded
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.