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Rust Insights

Server profile · EU

Atlas - 2x Quad Development

Offline, with 1 of ? players on; ranked #14,528 of every public Rust server, the top 66%. It last wiped 10d ago.

Filed under 2x quad monthly wipes vanillamoddedoxide
Launch Rust and join Website
1/ ? players now
07-day averagepeak –
#14,528ranktop 66% · #2496 in EU
10d agolast wipemonthly schedule
7d 18hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Note: Top 66% of all ranked servers, top 85% in EU, and #605 of the quad servers (top 73%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

17 days usual gap between real wipes
0 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 18 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 18:35 UTC10d ago 1 – running 0
Thu 1 Oct, 17:52 UTC FW27d ago 0 – 17 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 560 on average371/400
  2. EU RENEGADE 2x Monthly | Solo Duo Trio Quad | 50% Upkeep | No BEU · quad · 2x · monthly · 144 on average69/150
  3. EU Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyEU · quad · 2x · monthly · 135 on average79/200
  4. WARBANDITS.GG EU 2X Monthly |Solo/Duo/Trio/Quad|No BP Wipes|EU · quad · 2x · monthly · 17 on average7/100
  5. Aqua Rust | EU 2x Monthly | No BP Wipes | Solo/Duo/Trio/QuadEU · quad · 2x · monthly · 3 on average2/250
  6. CZ/EU Project: Violation | BEGINNERS 2X | MAX QUAD | RB | NO BPEU · quad · 2x · monthly · 1 on average0/50

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Atlas - 2x Quad Development?

Recent wipes peaked at 0 players on average. 1 hours after the latest wipe, the crowd peaked.

On what schedule does Atlas - 2x Quad Development wipe?

The only wipe on Atlas - 2x Quad Development is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 10 days 5 hours have passed since its current world was created. Wipes run monthly, as its tags say.

Server details

On what version does Atlas - 2x Quad Development currently run?

Running on Linux, Atlas - 2x Quad Development is on Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Atlas - 2x Quad Development, and is it online?

Offline at the moment, Atlas - 2x Quad Development was last seen 10 days 4 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does Atlas - 2x Quad Development sit?

With its EU tag, Atlas - 2x Quad Development lists itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 64.40.8.251:28050 is where it answers.

Tags

Which meanings sit behind the tags on Atlas - 2x Quad Development?

When the game's server browser reads Atlas - 2x Quad Development, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; modded (Modded): Modded is its listing, because plugins or settings change how the game plays; EU (Europe): Find it in the browser under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Atlas - 2x Quad Development?

Atlas - 2x Quad Development appears among the following Rust Insights lists: Rust servers with a 2x gather rate, Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 2x.

Player counts

How many players are on Atlas - 2x Quad Development right now, and how does that number move?

Atlas - 2x Quad Development was last seen 10 days 4 hours ago and is offline right now.

How does Atlas - 2x Quad Development compare with other Rust servers in the ranking?

Atlas - 2x Quad Development holds #14,528 for player hours over the last seven days, #2,496 in Europe and in the top 66% of all ranked servers. Within its quad group, the position is #605.

Settings and rules

How is Atlas - 2x Quad Development configured, and what rules apply?

Going by its name, Atlas - 2x Quad Development gathers at 2x. Groups are capped at 4 players under the name quad. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. The server has Valve's VAC anti-cheat switched off.

What is the map on Atlas - 2x Quad Development?

Size 5,000 and seed 564519773 define the procedural map on Atlas - 2x Quad Development, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name discord.gg/atlasrust.

How to join

How do you connect to Atlas - 2x Quad Development?

Open the console with F1 in Rust and enter client.connect 64.40.8.251:28050. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://store.atlasrust.com/store/ is its website.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167781,ts4,^o^z,modded

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players The slot count is 0.
ts4
Group limit Team size is capped at 4.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.
modded
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

EU
Europe Find it in the browser under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.