Server profile · NA
Atlas - 10x Development
Offline, with 0 of ? players on; ranked #15,379 of every public Rust server, the top 70%. It last wiped 26d ago.
Offline NA 64.40.8.251:28020 checked 7d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Thursday 29 October, 17:46 UTC, in 1d 15h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 15hThu 29 Oct, 17:46 UTC
- 8d 16hThu 5 Nov, 19:00 UTCFW
- 15d 15hThu 12 Nov, 17:46 UTC
- 22d 15hThu 19 Nov, 17:46 UTC
- 29d 15hThu 26 Nov, 17:46 UTC
- 36d 16hThu 3 Dec, 19:00 UTCFW
- 43d 15hThu 10 Dec, 17:46 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:46 UTC FW26d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Atlas - 10x Development?
Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd peaked.
How often does Atlas - 10x Development wipe, and on which day?
Its tag sets the prediction: too few wipes on Atlas - 10x Development are on record to confirm the schedule. You can expect the next wipe on Thursday 29 October at 17:46 UTC. 26 days 8 hours have passed since its current world was created. Its tags carry a weekly wipe schedule.
Server details
On what version does Atlas - 10x Development currently run?
The Rust build is network protocol 2634 and build 167584, running on Linux, for Atlas - 10x Development. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Atlas - 10x Development, and is it up at the moment?
Offline at the moment, Atlas - 10x Development was last seen 7 days 9 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 14 September 2026.
Where does Atlas - 10x Development run from?
With its NA tag, Atlas - 10x Development lists itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 64.40.8.251:28020 is where it answers.
Server tags
What is meant by each tag on Atlas - 10x Development?
When the game's server browser reads Atlas - 10x Development, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts20 (Group limit): A team holds 20 players at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^w (Weekly): Wipes arrive weekly; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): Its browser listing sits under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Atlas - 10x Development appear?
Atlas - 10x Development appears among the following Rust Insights lists: 10x Rust servers, by the numbers, Modded Rust servers, explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
Population
How many players are on Atlas - 10x Development right now, and how does that number move?
Atlas - 10x Development is offline at the moment; the last sighting was 7 days 9 hours ago.
Where does Atlas - 10x Development sit in the rankings?
On the seven-day player-hours measure, Atlas - 10x Development is #15,379, in the top 70% of all ranked servers and #1,554 in North America.
Settings and rules
How is Atlas - 10x Development configured, and what rules apply?
A 10x gather rate is what the name of Atlas - 10x Development states. 20 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is off: Valve's anti-cheat is not active.
What is the map on Atlas - 10x Development?
Size 4,500 and seed 1337 define the procedural map on Atlas - 10x Development, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Billy Joe's Custom Map.
Connecting
How can you get onto Atlas - 10x Development?
Type client.connect 64.40.8.251:28020 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.