Server profile · NA
Test - Mini-Games | Arena | FFA | Training | Maze
Offline, with 0 of ? players on; ranked #16,546 of every public Rust server, the top 71%. It last wiped 33d ago.
Offline NA 64.40.8.251:28010 checked 33d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/283/200
- RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFA10/50
- RustGames.gg | Lucky Pillars - US EAST 144/400
- RustGames.gg | Rustcraft Lucky Pillars0/250
- US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID17/100
- RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA328/350
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Test - Mini-Games | Arena | FFA | Training | Maze wipe, and on which day?
Its rhythm cannot be read yet: Test - Mini-Games | Arena | FFA | Training | Maze has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 33 days 5 hours have passed since its current world was created.
About the server
On what version does Test - Mini-Games | Arena | FFA | Training | Maze currently run?
Rust network protocol 2633 and build 165217 on Linux is what Test - Mini-Games | Arena | FFA | Training | Maze runs. Joining needs your game on the same protocol, which Steam updates for you.
Has Test - Mini-Games | Arena | FFA | Training | Maze stayed online, and is it up now?
Test - Mini-Games | Arena | FFA | Training | Maze is offline at the moment; the last time it was seen was 33 days 5 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 26 September 2026.
In which location does Test - Mini-Games | Arena | FFA | Training | Maze sit?
Its NA tag is what Test - Mini-Games | Arena | FFA | Training | Maze uses to list itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 64.40.8.251:28010.
Tags
What is meant by each tag on Test - Mini-Games | Arena | FFA | Training | Maze?
When the game's server browser reads Test - Mini-Games | Arena | FFA | Training | Maze, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots in total; ts1000 (Group limit): A team holds 1000 players at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): The loot comes to you, so you can practise aim and PvP; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): The server browser files this server under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Test - Mini-Games | Arena | FFA | Training | Maze turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Test - Mini-Games | Arena | FFA | Training | Maze are Modded Rust servers, explained, Aim training servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of Test - Mini-Games | Arena | FFA | Training | Maze look like?
Test - Mini-Games | Arena | FFA | Training | Maze was last seen 33 days 5 hours ago and is offline right now.
In the ranking of Rust servers, where does Test - Mini-Games | Arena | FFA | Training | Maze place?
In North America, Test - Mini-Games | Arena | FFA | Training | Maze is #1,676; across all ranked servers it is #16,546 on seven-day player hours, in the top 71%.
Map and rules
What settings and rules apply on Test - Mini-Games | Arena | FFA | Training | Maze?
No gather rate appears in the name of Test - Mini-Games | Arena | FFA | Training | Maze. 1000 players is the most a group can hold. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched off.
Connecting
How do you connect to Test - Mini-Games | Arena | FFA | Training | Maze?
To connect, start Rust and enter client.connect 64.40.8.251:28010 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.