Server profile
E-SURVIVAL Dev
Offline, with 0 of 10 players on; ranked #15,366 of every public Rust server, the top 70%. It last wiped 7d ago.
Offline 64.111.93.112:28025 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers, and #526 of the trio servers (top 83%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 05:46 UTC7d ago | 1 | – | running | 0 |
| Sat 3 Oct, 07:51 UTC24d ago | 1 | held half | 16.9 days | 1 |
| Thu 1 Oct, 18:17 UTC FW25d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 09:32 UTC28d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Tue 29 Sep, 02:33 UTC28d ago | 1 | – | 0.3 days | 1 |
| Mon 28 Sep, 15:13 UTC29d ago | 1 | – | 0.5 days | 0 |
| Thu 24 Sep, 12:45 UTC33d ago | 1 | held half | 4.1 days | 0 |
| Wed 23 Sep, 05:41 UTC34d ago | 1 | – | 1.3 days | 0 |
| Tue 22 Sep, 13:31 UTC35d ago | 1 | – | 0.7 days | 0 |
| Mon 21 Sep, 05:13 UTC36d ago | 1 | – | 1.3 days | 1 |
| Fri 18 Sep, 10:59 UTC39d ago | 1 | held half | 2.8 days | 0 |
| Wed 16 Sep, 10:01 UTC41d ago | 1 | held half | 2 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at E-SURVIVAL Dev?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.
How often does E-SURVIVAL Dev wipe, and on which day?
E-SURVIVAL Dev wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 7 days 8 hours have passed since its current world was created.
About the server
On what version does E-SURVIVAL Dev currently run?
Rust network protocol 2635 and build 168909 on Windows is what E-SURVIVAL Dev runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for E-SURVIVAL Dev, and is it online?
The last sighting of E-SURVIVAL Dev was 2 days 6 hours ago, and it is offline at present. The last 7 full days gave 8 of 168 hours up, or 5% of the time. On 16 September 2026 is when Rust Insights first saw it.
Where does E-SURVIVAL Dev run from?
There is no region published for E-SURVIVAL Dev. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 64.111.93.112:28025.
Server tags
How should you read the tags listed for E-SURVIVAL Dev?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts3 (Group limit): Team size is capped at 3; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon are what E-SURVIVAL Dev publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does E-SURVIVAL Dev turn up among the Rust Insights lists and filters?
These Rust Insights lists include E-SURVIVAL Dev: Modded Rust servers, explained and Best trio Rust servers. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.
Population
How many players are on E-SURVIVAL Dev right now, and how does that number move?
E-SURVIVAL Dev is offline at the moment; the last sighting was 2 days 6 hours ago. A seven-day average of 0 players puts the last week in context.
How does E-SURVIVAL Dev compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts E-SURVIVAL Dev at #15,366, among the top 70% of all ranked servers. The trio ranking places it at #526.
Rules and settings
How is E-SURVIVAL Dev configured, and what rules apply?
The name of E-SURVIVAL Dev does not state a gather rate. A group may hold up to 3 players, listed as trio. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on E-SURVIVAL Dev?
The map on E-SURVIVAL Dev is procedural and the game generates it.
Join
How can you get onto E-SURVIVAL Dev?
Open the console with F1 in Rust and enter client.connect 64.111.93.112:28025. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.