Server profile
Rebulon
Online, with 0 of 40 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 22d ago.
Online 63.135.165.45:2345 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Rebulon wipe?
the force wipe puts Rebulon's next wipe at an estimated time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 22 days 10 hours ago. The tags put wipes at monthly.
Server details
Does Rebulon hold a steady frame rate?
Server fps averaged 110 over 48 hours; the lowest reading was 76. The world held a peak of 197,525 entities, counting buildings, deployables and all the rest. Memory use peaked at 4,794 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on Rebulon?
Rust network protocol 2635 and build 168909 on Linux is what Rebulon runs. You can only join if your game is on the same protocol; Steam handles that update.
Has Rebulon stayed online, and is it up now?
Right now Rebulon is up and running. About 15 hours ago is when it last restarted, judged from the uptime it reports. It spent 144 of the last 7 full days' 168 hours up, 86% of the time. On 6 October 2026 is when Rust Insights first saw it.
In which location does Rebulon sit?
A region is not published by Rebulon. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 63.135.165.45:2345.
Tags
Which meanings sit behind the tags on Rebulon?
These tags come from Rebulon and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Rebulon appear?
Rebulon appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on Rebulon right now?
Of its 40 slots, Rebulon currently has 0 filled. Its average over seven days comes to 0 players.
How does Rebulon compare with other Rust servers in the ranking?
Player hours over seven days put Rebulon at #15,349, within the top 69% of the ranked field.
Map and rules
How is Rebulon configured, and what rules apply?
The name of Rebulon does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.
What is the map on Rebulon?
The game generates the map on Rebulon: procedural, size 6,000, seed 1694031611. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How can you get onto Rebulon?
Type client.connect 63.135.165.45:2345 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.