Server profile
Rust Staging (dev)
Offline, with 1 of 10 players on; ranked #8,122 of every public Rust server, the top 36%. It last wiped 4d ago.
Offline 62.64.144.83:16347 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 36% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 12:03 UTC4d ago | 1 | – | running | 0 |
| Thu 22 Oct, 18:37 UTC6d ago | 1 | – | 1.7 days | 0 |
| Wed 21 Oct, 16:38 UTC7d ago | 1 | – | 1.1 days | 0 |
| Mon 19 Oct, 16:42 UTC9d ago | 1 | held half | 2 days | 1 |
| Sat 10 Oct, 09:50 UTC18d ago | 2 | halved by day 7 | 9.3 days | 0 |
| Wed 7 Oct, 16:53 UTC21d ago | 1 | held half | 2.7 days | 0 |
| Sun 4 Oct, 13:09 UTC24d ago | 1 | held half | 3.2 days | 0 |
| Sat 3 Oct, 14:45 UTC25d ago | 1 | – | 0.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|237/275
- Rustoria.co - EU East Long138/200
- Rusty Moose |EU Main|27/250
- Rustoria.co - EU Main14/250
- Rustafied.com - EU Friday30/100
- Rustoria.co - EU East Medium0/200
The short version
Quick answers
From the figures on this page.
Wipe days
On Rust Staging (dev), what happens on wipe day?
Recent wipes peaked at 1 players on average. 1 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 67% of its recent wipes. In the other cases, it dropped below half by day 7.
When does Rust Staging (dev) wipe, and how often?
There is no next wipe to predict: Rust Staging (dev) wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 4 days 12 hours ago.
Server
On what version does Rust Staging (dev) currently run?
The Rust build is network protocol 2635 and build 169399, running on Windows, for Rust Staging (dev). You can only join if your game is on the same protocol; Steam handles that update.
Has Rust Staging (dev) stayed online, and is it up now?
Offline at the moment, Rust Staging (dev) was last seen 28 hours ago. The last 7 full days gave 15 of 168 hours up, or 9% of the time. Rust Insights first logged this server on 3 October 2026.
What location is listed for Rust Staging (dev)?
There is no region published for Rust Staging (dev). Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 62.64.144.83:16347.
Lists and tags
Which meanings sit behind the tags on Rust Staging (dev)?
These tags come from Rust Staging (dev) and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs169399 (Build): The game build is 169399; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Rust Staging (dev)?
These Rust Insights lists include Rust Staging (dev): Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on Rust Staging (dev) right now, and how does that number move?
Rust Staging (dev) is offline at the moment; the last sighting was 28 hours ago. A weekly average of 1 players goes with a peak of 1. The busiest point of the last 48 hours fell at 20:00 UTC, averaging 1 players.
In the ranking of Rust servers, where does Rust Staging (dev) place?
Player hours over seven days put Rust Staging (dev) at #8,122, within the top 36% of the ranked field.
Settings and rules
How is Rust Staging (dev) configured, and what rules apply?
Nothing about gather rate is given in the name of Rust Staging (dev). The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.
What is the map on Rust Staging (dev)?
The map on Rust Staging (dev) is procedural and the game generates it.
Join
How do you connect to Rust Staging (dev)?
Open the console with F1 in Rust and enter client.connect 62.64.144.83:16347. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.