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Rust Insights

Server profile

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS

Online, with 0 of 50 players on; ranked #13,030 of every public Rust server, the top 58%. It last wiped 13d ago.

Filed under moddedoxide
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 1
#13,030ranktop 58%
13d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75101:0010:0020:0005:0014:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040001:0010:0020:0005:0014:0023:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
67% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 21:56 UTC13d ago 0 – running 0
Thu 1 Oct, 20:18 UTC FW28d ago 2 halved by day 3 15.1 days 0
Tue 29 Sep, 18:51 UTC30d ago 4 held half 2.1 days 0
Mon 28 Sep, 20:02 UTC31d ago 2 – 1 days 0
Sun 27 Sep, 18:51 UTC32d ago 2 – 1 days 1
Fri 25 Sep, 13:53 UTC34d ago 8 held half 2.2 days 8
Thu 24 Sep, 19:08 UTC35d ago 8 – 0.8 days 0
Tue 22 Sep, 19:48 UTC37d ago 4 held half 2 days 1
Mon 21 Sep, 18:04 UTC38d ago 3 – 1.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average0/10
  2. MINICOPTER / HELICOPTER TRAININGgroups of 8+ · 5 on average5/100
  3. ・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10Xgroups of 10+ · weekly · 5 on average1/100
  4. [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 4 on average0/100
  5. [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 2 on average5/100
  6. PVP Arena | Aimtraingroups of 8+ · 1 on average0/40

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

The average busiest point of its recent wipes was 2 players. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 67% of its recent wipes. Otherwise, half the peak was lost by day 3.

How often does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipe, and on which day?

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 13 days 2 hours have passed since its current world was created.

Server

What does performance look like on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Average server fps over the last 48 hours was 237, with a floor of 199. At its highest the entity count reached 5,677: buildings, deployables and everything else. Memory use peaked at 2,844 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS on?

Rust network protocol 2635 and build 168909 on Linux is what ERA AIM TRAINING | FFA | 1V1 | AIMBOTS runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, and is it up at the moment?

Right now ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is up and running. The uptime it reports puts the last restart at about 5 days 10 hours ago. It spent 108 of the last 7 full days' 168 hours up, 64% of the time. The first record Rust Insights has of it is 20 September 2026.

Where does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS run from?

There is no region published for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. Rust Insights reports the location a server declares, not the physical place of the machine. 62.60.246.211:28015 is where it answers.

Server tags

How should you read the tags listed for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

These tags come from ERA AIM TRAINING | FFA | 1V1 | AIMBOTS and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

The Rust Insights lists that carry ERA AIM TRAINING | FFA | 1V1 | AIMBOTS are Modded Rust servers, explained and Aim training servers, live. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

What does the population of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS look like?

Of its 50 slots, ERA AIM TRAINING | FFA | 1V1 | AIMBOTS currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players. The busiest point of the last 48 hours fell at 11:00 UTC, averaging 0 players.

In the ranking of Rust servers, where does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS place?

On player hours for the last seven days, ERA AIM TRAINING | FFA | 1V1 | AIMBOTS sits at #13,030, inside the top 58% of ranked servers.

Settings and rules

What settings and rules apply on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

The name of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS runs a procedural map of size 6,000 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.

Connecting

How do you connect to ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Type client.connect 62.60.246.211:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.