Server profile
ukn
Offline, with 4 of 2 players on; ranked #10,507 of every public Rust server, the top 47%. It last wiped 27d ago.
Offline 62.217.186.248:28015 checked 6d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 47% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe schedule
When does ukn wipe, and how often?
Its rhythm cannot be read yet: ukn has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 27 days have passed since its current world was created.
Server details
Which Rust version is ukn on?
Running on Windows, ukn is on Rust network protocol 2634 and build 167584. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for ukn, and is it online?
ukn is offline at the moment; the last time it was seen was 6 days 16 hours ago. It spent 0 of the last 5 full days' 120 hours up, 0% of the time. The first record Rust Insights has of it is 22 October 2026.
What location is listed for ukn?
No region is published by ukn. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 62.217.186.248:28015.
Tags
How should you read the tags listed for ukn?
When the game's server browser reads ukn, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature ukn?
ukn appears among the following Rust Insights lists: Modded Rust servers, explained and Aim training servers, live. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What does the population of ukn look like?
ukn is offline at the moment; the last sighting was 6 days 16 hours ago. Over the past week it peaked at 4 and averaged 3 players.
In the ranking of Rust servers, where does ukn place?
Player hours over seven days put ukn at #10,507, within the top 47% of the ranked field.
Map and rules
What settings and rules apply on ukn?
The name of ukn does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. VAC is off: Valve's anti-cheat is not active.
What is the map on ukn?
A procedural map, generated by the game, is what ukn runs.
How to join
How do you connect to ukn?
Open the console with F1 in Rust and enter client.connect 62.217.186.248:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.