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Live edition67,203 playing on 11,751 servers

Rust Insights

Server profile

Matt's Rust

Online, with 0 of 40 players on; ranked #15,290 of every public Rust server, the top 69%. It last wiped 27d ago.

Filed under
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak –
#15,290ranktop 69%
27d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040000:0009:0019:0004:0013:0022:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average113/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average145/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average501/575
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average27/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average588/650
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average474/525

The short version

Quick answers

From the figures on this page.

Wipe schedule

How often does Matt's Rust wipe, and on which day?

Its rhythm cannot be read yet: Matt's Rust has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 27 days 21 hours ago.

Server

How well does Matt's Rust perform?

Average server fps over the last 48 hours was 181, with a floor of 157. The world held a peak of 45,731 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,474 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is Matt's Rust on?

Running on Linux, Matt's Rust is on Rust network protocol 2634 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Matt's Rust, and is it online?

At the time of this check Matt's Rust is online. Going by the uptime figure it gives, its last restart was around 8 days 9 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 2 October 2026.

Where does Matt's Rust run from?

No region is published by Matt's Rust. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 54.39.51.107:30000.

Server tags

Which meanings sit behind the tags on Matt's Rust?

The tags gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty are what Matt's Rust publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Matt's Rust?

These Rust Insights lists include Matt's Rust: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How many players are on Matt's Rust right now, and how does that number move?

At the time of this refresh, Matt's Rust holds 0 players on 40 slots. Its average over seven days comes to 0 players.

How does Matt's Rust compare with other Rust servers in the ranking?

On player hours for the last seven days, Matt's Rust sits at #15,290, inside the top 69% of ranked servers.

Rules and settings

What are the settings and rules for Matt's Rust?

No gather rate appears in the name of Matt's Rust. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.

What is the map on Matt's Rust?

Size 3,000 and seed 1679882896 define the procedural map on Matt's Rust, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

How do you connect to Matt's Rust?

To connect, start Rust and enter client.connect 54.39.51.107:30000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players 40 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.