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Rust Insights

Server profile · NA

US Testing Server

Online, with 0 of ? players on; ranked #15,310 of every public Rust server, the top 69%. It last wiped 6d ago.

Filed under moddedoxide
Launch Rust and join
0/ ? players now
07-day averagepeak –
#15,310ranktop 69% · #1499 in NA
6d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

0510152019:0004:0013:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.7 days usual gap between real wipes
43% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 15 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:00 UTC6d ago 0 – running 0
Thu 15 Oct, 23:30 UTC13d ago 0 – 6.8 days 0
Thu 15 Oct, 07:30 UTC14d ago 0 – 0.7 days 0
Wed 14 Oct, 15:30 UTC15d ago 0 – 0.7 days 0
Tue 13 Oct, 23:30 UTC15d ago 0 – 0.7 days 0
Tue 13 Oct, 01:51 UTC16d ago 0 – 0.9 days 0
Sun 27 Sep, 04:33 UTC32d ago 0 – 15.9 days 0
Sat 26 Sep, 20:49 UTC32d ago 0 – 0.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 43 on average26/100
  2. [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average19/50
  3. [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average7/100
  4. Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average7/150
  5. [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average4/175
  6. Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average3/90

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does US Testing Server look like once wipe day arrives?

At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.

How often does US Testing Server wipe, and on which day?

US Testing Server wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 6 days 23 hours ago.

About the server

Does US Testing Server hold a steady frame rate?

Average server fps over the last 48 hours was 20, with a floor of 19. At its highest the entity count reached 2,991: buildings, deployables and everything else. Memory use peaked at 711 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is US Testing Server on?

Running on Windows, US Testing Server is on Rust network protocol 2634 and build 167584. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is US Testing Server, and is it up at the moment?

At the time of this check US Testing Server is online. The uptime it reports puts the last restart at about 6 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 26 September 2026.

What location is listed for US Testing Server?

The NA tag is how US Testing Server places itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. 54.39.102.131:22015 is where it answers.

Server tags

How should you read the tags listed for US Testing Server?

When the game's server browser reads US Testing Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): Its browser listing sits under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does US Testing Server appear?

The Rust Insights lists that carry US Testing Server are Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

How many players are on US Testing Server right now?

0 players are connected to US Testing Server right now. Across the past week the mean was 0 players.

Where does US Testing Server sit in the rankings?

US Testing Server holds #15,310 for player hours over the last seven days, #1,499 in North America and in the top 69% of all ranked servers.

Map and rules

How is US Testing Server configured, and what rules apply?

No gather rate appears in the name of US Testing Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

Which map is live on US Testing Server?

US Testing Server runs a procedural map of size 1,024 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name CraggyIsland.

Join

What is the way to join US Testing Server?

To connect, start Rust and enter client.connect 54.39.102.131:22015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players The slot count is 0.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol To join you need the same version; protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.