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Rust Insights

Server profile

WARRIOR-RO | EU/RO | Vanilla+ | Biweekly

Online, with 0 of 125 players on; ranked #4,620 of every public Rust server, the top 21%. It last wiped 3d ago.

Filed under moddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
0/ 125 players now 0% full
07-day averagepeak 6
#4,620ranktop 21%
3d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5203:0012:0021:0005:0014:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040003:0012:0021:0005:0014:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Note: Top 21% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 6, 5 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 07:06 UTC3d ago 6 – running 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
  2. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average33/225
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average16/700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average2/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 78 on average51/700

The short version

Quick answers

From the figures on this page.

Wipe days

What does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly look like once wipe day arrives?

At their busiest, its recent wipes drew 6 players on average. 5 hours after the latest wipe, the crowd peaked.

How often does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly wipe, and on which day?

The record of WARRIOR-RO | EU/RO | Vanilla+ | Biweekly's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 3 days 15 hours have passed since its current world was created.

Server details

How well does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly perform?

Average server fps over the last 48 hours was 230, with a floor of 218. At its highest the entity count reached 94,864: buildings, deployables and everything else. It drew as much as 3,686 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is WARRIOR-RO | EU/RO | Vanilla+ | Biweekly on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for WARRIOR-RO | EU/RO | Vanilla+ | Biweekly. Joining needs your game on the same protocol, which Steam updates for you.

Has WARRIOR-RO | EU/RO | Vanilla+ | Biweekly stayed online, and is it up now?

WARRIOR-RO | EU/RO | Vanilla+ | Biweekly is currently reachable and online. Going by the uptime figure it gives, its last restart was around 3 days 13 hours ago. It spent 143 of the last 6 full days' 144 hours up, 99% of the time. Rust Insights first logged this server on 22 October 2026.

Where does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly run from?

No region tag comes from WARRIOR-RO | EU/RO | Vanilla+ | Biweekly, though the name suggests Europe. Rust Insights reports the location a server declares, not the physical place of the machine. 51.89.8.206:28015 is where it answers.

Lists and tags

Which meanings sit behind the tags on WARRIOR-RO | EU/RO | Vanilla+ | Biweekly?

These tags come from WARRIOR-RO | EU/RO | Vanilla+ | Biweekly and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): 125 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature WARRIOR-RO | EU/RO | Vanilla+ | Biweekly?

These Rust Insights lists include WARRIOR-RO | EU/RO | Vanilla+ | Biweekly: Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population history

How many players are on WARRIOR-RO | EU/RO | Vanilla+ | Biweekly right now, and how does that number move?

Of its 125 slots, WARRIOR-RO | EU/RO | Vanilla+ | Biweekly currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 6. The busiest point of the last 48 hours fell at 19:00 UTC, averaging 2 players.

How does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly compare with other Rust servers in the ranking?

Player hours over seven days put WARRIOR-RO | EU/RO | Vanilla+ | Biweekly at #4,620, within the top 21% of the ranked field.

Map and rules

What settings and rules apply on WARRIOR-RO | EU/RO | Vanilla+ | Biweekly?

The name of WARRIOR-RO | EU/RO | Vanilla+ | Biweekly does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on WARRIOR-RO | EU/RO | Vanilla+ | Biweekly?

A procedural map of size 4,000 is what WARRIOR-RO | EU/RO | Vanilla+ | Biweekly runs, generated by the game.

How to join

How can you get onto WARRIOR-RO | EU/RO | Vanilla+ | Biweekly?

To connect, start Rust and enter client.connect 51.89.8.206:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp125
Max players 125 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.