Server profile
4Netplayers.The.special.forces
Offline, with 0 of 10 players on; ranked #15,339 of every public Rust server, the top 69%. It last wiped 13d ago.
Offline 51.89.152.8:32600 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, and #622 of the quad servers (top 75%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 11:12 UTC13d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at 4Netplayers.The.special.forces?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does 4Netplayers.The.special.forces wipe, and on which day?
Too few wipes are on record for 4Netplayers.The.special.forces to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 13 days 11 hours ago.
Server details
What Rust version is live on 4Netplayers.The.special.forces?
Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers.The.special.forces runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for 4Netplayers.The.special.forces, and is it online?
Offline at the moment, 4Netplayers.The.special.forces was last seen 3 days 9 hours ago. It spent 109 of the last 7 full days' 168 hours up, 65% of the time. Rust Insights first logged this server on 15 September 2026.
Where does 4Netplayers.The.special.forces run from?
No region is published by 4Netplayers.The.special.forces. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 51.89.152.8:32600.
Tags
Which meanings sit behind the tags on 4Netplayers.The.special.forces?
These tags come from 4Netplayers.The.special.forces and are read by the game's server browser: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp10 (Max players): 10 slots in total; ts4 (Group limit): No team may exceed 4 players; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature 4Netplayers.The.special.forces?
4Netplayers.The.special.forces appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
Population history
How many players are on 4Netplayers.The.special.forces right now?
4Netplayers.The.special.forces was last seen 3 days 9 hours ago and is offline right now. Its average over seven days comes to 0 players.
In the ranking of Rust servers, where does 4Netplayers.The.special.forces place?
Player hours over seven days put 4Netplayers.The.special.forces at #15,339, within the top 69% of the ranked field. The quad ranking places it at #622.
Settings and rules
How is 4Netplayers.The.special.forces configured, and what rules apply?
No gather rate appears in the name of 4Netplayers.The.special.forces. quad is the group name, and it caps groups at 4 players. softcore is the game mode, The easier mode from Facepunch, keeping part of your loot. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on 4Netplayers.The.special.forces?
The game generates the map on 4Netplayers.The.special.forces: procedural, size 4,500, seed 1382625960. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How can you get onto 4Netplayers.The.special.forces?
Open the console with F1 in Rust and enter client.connect 51.89.152.8:32600. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.