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Rust Insights

Server profile

Rusty Zombie 4Netplayers

Offline, with 0 of 10 players on; ranked #15,478 of every public Rust server, the top 70%. It last wiped 55d ago.

Filed under quad moddedoxidesoftcore
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,478ranktop 70%
55d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Note: Top 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average3/100
  2. Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average3/233
  3. [EA] Softcore 1quad · monthly · 66 on average128/350
  4. [US] Facepunch Softcore 2NA · quad · monthly · 59 on average42/300
  5. Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average24/150
  6. Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average0/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

On what schedule does Rusty Zombie 4Netplayers wipe?

Its rhythm cannot be read yet: Rusty Zombie 4Netplayers has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 55 days 8 hours ago.

Server details

On what version does Rusty Zombie 4Netplayers currently run?

Rust network protocol 2633 and build 164530 on Linux is what Rusty Zombie 4Netplayers runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Rusty Zombie 4Netplayers, and is it online?

The last sighting of Rusty Zombie 4Netplayers was 41 days 4 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for Rusty Zombie 4Netplayers?

A region is not published by Rusty Zombie 4Netplayers. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 51.83.238.216:29200.

Server tags

How should you read the tags listed for Rusty Zombie 4Netplayers?

When the game's server browser reads Rusty Zombie 4Netplayers, it finds these tags: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp10 (Max players): 10 slots in total; ts4 (Group limit): A team holds 4 players at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^s (Softcore): Facepunch's softcore ruleset: you retain some inventory after dying; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Rusty Zombie 4Netplayers turn up among the Rust Insights lists and filters?

These Rust Insights lists include Rusty Zombie 4Netplayers: Modded Rust servers, explained and Zombie servers, listed and explained. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.

Population

How many players are on Rusty Zombie 4Netplayers right now, and how does that number move?

The last time Rusty Zombie 4Netplayers was seen online was 41 days 4 hours ago, and it is offline now.

Where does Rusty Zombie 4Netplayers sit in the rankings?

Player hours over seven days put Rusty Zombie 4Netplayers at #15,478, within the top 70% of the ranked field. In the quad category it ranks #616.

Rules and settings

What settings and rules apply on Rusty Zombie 4Netplayers?

The name of Rusty Zombie 4Netplayers does not state a gather rate. Groups are capped at 4 players under the name quad. softcore is the game mode, An easier mode from Facepunch: part of your loot is kept. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on Rusty Zombie 4Netplayers?

The game generates the map on Rusty Zombie 4Netplayers: procedural, size 4,500, seed 526772873. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How can you get onto Rusty Zombie 4Netplayers?

To connect, start Rust and enter client.connect 51.83.238.216:29200 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,^s,gmsoftcore,cs164530,ts4,^o^z

Game

gmsoftcore
Game mode The ruleset is softcore, which is easier.
mp10
Max players 10 slots in total.
ts4
Group limit A team holds 4 players at most.
v2633
Protocol To join you need the same version; protocol 2633.
cs164530
Build Build 164530 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Difficulty

^s
Softcore Facepunch's softcore ruleset: you retain some inventory after dying.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.