Server profile
Rusty Zombie 4Netplayers
Offline, with 0 of 10 players on; ranked #15,478 of every public Rust server, the top 70%. It last wiped 55d ago.
Offline 51.83.238.216:29200 checked 41d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Rusty Zombie 4Netplayers wipe?
Its rhythm cannot be read yet: Rusty Zombie 4Netplayers has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 55 days 8 hours ago.
Server details
On what version does Rusty Zombie 4Netplayers currently run?
Rust network protocol 2633 and build 164530 on Linux is what Rusty Zombie 4Netplayers runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Rusty Zombie 4Netplayers, and is it online?
The last sighting of Rusty Zombie 4Netplayers was 41 days 4 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for Rusty Zombie 4Netplayers?
A region is not published by Rusty Zombie 4Netplayers. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 51.83.238.216:29200.
Server tags
How should you read the tags listed for Rusty Zombie 4Netplayers?
When the game's server browser reads Rusty Zombie 4Netplayers, it finds these tags: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp10 (Max players): 10 slots in total; ts4 (Group limit): A team holds 4 players at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^s (Softcore): Facepunch's softcore ruleset: you retain some inventory after dying; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Rusty Zombie 4Netplayers turn up among the Rust Insights lists and filters?
These Rust Insights lists include Rusty Zombie 4Netplayers: Modded Rust servers, explained and Zombie servers, listed and explained. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
Population
How many players are on Rusty Zombie 4Netplayers right now, and how does that number move?
The last time Rusty Zombie 4Netplayers was seen online was 41 days 4 hours ago, and it is offline now.
Where does Rusty Zombie 4Netplayers sit in the rankings?
Player hours over seven days put Rusty Zombie 4Netplayers at #15,478, within the top 70% of the ranked field. In the quad category it ranks #616.
Rules and settings
What settings and rules apply on Rusty Zombie 4Netplayers?
The name of Rusty Zombie 4Netplayers does not state a gather rate. Groups are capped at 4 players under the name quad. softcore is the game mode, An easier mode from Facepunch: part of your loot is kept. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on Rusty Zombie 4Netplayers?
The game generates the map on Rusty Zombie 4Netplayers: procedural, size 4,500, seed 526772873. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How can you get onto Rusty Zombie 4Netplayers?
To connect, start Rust and enter client.connect 51.83.238.216:29200 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.