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Rust Insights

Server profile

4Netplayers Rust Server

Offline, with 0 of 10 players on; ranked #15,326 of every public Rust server, the top 69%. It last wiped 11d ago.

Filed under
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,326ranktop 69%
11d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123414:0023:0007:0016:0001:0010:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304014:0023:0007:0016:0001:0010:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.7 days usual gap between real wipes
100% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
50% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 17 OctSun 11 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:04 UTC11d ago 2 – running 0
Sun 11 Oct, 18:38 UTC17d ago 1 held half 6 days 0
Sun 4 Oct, 11:03 UTC25d ago 1 halved by day 1 7.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average575/625
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average413/450
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average78/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average74/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average54/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average188/225

The short version

Quick answers

From the figures on this page.

Wipe schedule

On 4Netplayers Rust Server, what happens on wipe day?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 18 hours after it started. In 50% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.

When does 4Netplayers Rust Server wipe, and how often?

No next wipe can be predicted for 4Netplayers Rust Server, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 11 days 18 hours ago.

Server details

Does 4Netplayers Rust Server hold a steady frame rate?

The 48-hour average for server fps is 30, and 30 was the lowest seen. The world held a peak of 91,494 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,827 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is 4Netplayers Rust Server on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for 4Netplayers Rust Server. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for 4Netplayers Rust Server, and is it online?

The last sighting of 4Netplayers Rust Server was 3 hours ago, and it is offline at present. The uptime it reports puts the last restart at about 3 days 1 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 4 October 2026 is when Rust Insights first saw it.

What location is listed for 4Netplayers Rust Server?

A region is not published by 4Netplayers Rust Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 51.83.238.197:28100.

Lists and tags

What is meant by each tag on 4Netplayers Rust Server?

These tags come from 4Netplayers Rust Server and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does 4Netplayers Rust Server appear?

4Netplayers Rust Server appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What does the population of 4Netplayers Rust Server look like?

The last time 4Netplayers Rust Server was seen online was 3 hours ago, and it is offline now. Its average over seven days comes to 0 players.

How does 4Netplayers Rust Server compare with other Rust servers in the ranking?

On player hours for the last seven days, 4Netplayers Rust Server sits at #15,326, inside the top 69% of ranked servers.

Rules and settings

What settings and rules apply on 4Netplayers Rust Server?

The name of 4Netplayers Rust Server does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.

Which map is live on 4Netplayers Rust Server?

The game generates the map on 4Netplayers Rust Server: procedural, size 4,000, seed 15867623. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How can you get onto 4Netplayers Rust Server?

To connect, start Rust and enter client.connect 51.83.238.197:28100 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.