Server profile · EU
CSE Network | Rust | DEV
Offline, with 0 of 5 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 10d ago.
Offline EU 51.83.197.88:28015 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 88% in EU, and #522 of the trio servers (top 83%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Monday 2 November, 00:08 UTC, in 3d 19h. Its biweekly schedule tag · low confidence
Coming wipes
- 3d 19hMon 2 Nov, 00:08 UTC
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 17d 19hMon 16 Nov, 00:08 UTC
- 31d 19hMon 30 Nov, 00:08 UTC
- 35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 00:08 UTC10d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does CSE Network | Rust | DEV look like once wipe day arrives?
Recent wipes peaked at 1 players on average. 19 hours after the latest wipe, the crowd peaked.
When does CSE Network | Rust | DEV wipe, and how often?
The prediction for CSE Network | Rust | DEV follows its tag, because too few of its wipes are on record to confirm the schedule. Monday 2 November at 00:08 UTC is when the next wipe is due. 10 days 4 hours have passed since its current world was created. Its tags carry an every-two-weeks wipe schedule.
Server details
What Rust version is live on CSE Network | Rust | DEV?
Running on Linux, CSE Network | Rust | DEV is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for CSE Network | Rust | DEV, and is it online?
CSE Network | Rust | DEV is offline at the moment; the last time it was seen was 5 days 16 hours ago. It spent 15 of the last 7 full days' 168 hours up, 9% of the time. The first record Rust Insights has of it is 15 September 2026.
Where does CSE Network | Rust | DEV run from?
Its EU tag is what CSE Network | Rust | DEV uses to list itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 51.83.197.88:28015 is where it answers.
Tags
Which meanings sit behind the tags on CSE Network | Rust | DEV?
The tags gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): 5 slots in total; ts3 (Group limit): Team size is capped at 3; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^b (Biweekly): It wipes once a fortnight; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): Find it in the browser under Europe are what CSE Network | Rust | DEV publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does CSE Network | Rust | DEV appear?
The Rust Insights lists that carry CSE Network | Rust | DEV are Rust servers in Europe, Modded Rust servers, explained and Best trio Rust servers. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
What does the population of CSE Network | Rust | DEV look like?
The last time CSE Network | Rust | DEV was seen online was 5 days 16 hours ago, and it is offline now. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does CSE Network | Rust | DEV place?
CSE Network | Rust | DEV holds #15,349 for player hours over the last seven days, #2,568 in Europe and in the top 69% of all ranked servers. In the trio category it ranks #522.
Settings and rules
What are the settings and rules for CSE Network | Rust | DEV?
Nothing about gather rate is given in the name of CSE Network | Rust | DEV. trio is the group name, and it caps groups at 3 players. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
What is the map on CSE Network | Rust | DEV?
A procedural map, generated by the game, is what CSE Network | Rust | DEV runs.
Join
How can you get onto CSE Network | Rust | DEV?
Type client.connect 51.83.197.88:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.