Server profile
Rust @ ServerProject.net
Online, with 0 of 500 players on; ranked #6,668 of every public Rust server, the top 30%. It last wiped 18d ago.
Online 51.83.172.143:29028 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 30% of all ranked servers, and #380 of the quad servers (top 46%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:48 UTC18d ago | 1 | – | running | 1 |
| Thu 8 Oct, 18:37 UTC20d ago | 1 | held half | 2.7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On Rust @ ServerProject.net, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 100% of its recent wipes.
How often does Rust @ ServerProject.net wipe, and on which day?
Its rhythm cannot be read yet: Rust @ ServerProject.net has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 18 days 1 hours ago.
Server
How well does Rust @ ServerProject.net perform?
Server fps averaged 60 over 48 hours; the lowest reading was 60. The world held a peak of 51,251 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,005 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does Rust @ ServerProject.net currently run?
Running on Linux, Rust @ ServerProject.net is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Rust @ ServerProject.net, and is it up at the moment?
Right now Rust @ ServerProject.net is up and running. Going by the uptime figure it gives, its last restart was around 7 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does Rust @ ServerProject.net sit?
No region is published by Rust @ ServerProject.net. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 51.83.172.143:29028.
Tags
How should you read the tags listed for Rust @ ServerProject.net?
When the game's server browser reads Rust @ ServerProject.net, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The slot count is 500; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Rust @ ServerProject.net appear?
Rust @ ServerProject.net appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Player counts
What does the population of Rust @ ServerProject.net look like?
Rust @ ServerProject.net shows 0 players at the moment, against 500 slots. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 23:00 UTC, at 1 players on average.
In the ranking of Rust servers, where does Rust @ ServerProject.net place?
On player hours for the last seven days, Rust @ ServerProject.net sits at #6,668, inside the top 30% of ranked servers. In the quad category it ranks #380.
Map and rules
What settings and rules apply on Rust @ ServerProject.net?
No gather rate appears in the name of Rust @ ServerProject.net. Groups are capped at 4 players under the name quad. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on Rust @ ServerProject.net?
The game generates the map on Rust @ ServerProject.net: procedural, size 3,000, seed 11124. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
What is the way to join Rust @ ServerProject.net?
To connect, start Rust and enter client.connect 51.83.172.143:29028 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://ServerProject.net/en.