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Rust Insights

Server profile

Rust @ ServerProject.net

Online, with 0 of 500 players on; ranked #6,668 of every public Rust server, the top 30%. It last wiped 18d ago.

Filed under quad moddedoxide
Launch Rust and join Website
0/ 500 players now 0% full
07-day averagepeak 1
#6,668ranktop 30%
18d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75114:0023:0008:0016:0002:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608014:0023:0008:0016:0002:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 30% of all ranked servers, and #380 of the quad servers (top 46%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.7 days usual gap between real wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:48 UTC18d ago 1 – running 1
Thu 8 Oct, 18:37 UTC20d ago 1 held half 2.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 6 on average7/60
  2. #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 6 on average9/80
  3. Geležinis Miškasquad · 6 on average5/99
  4. Rustoria.co -Us MondaysNA · quad · 5 on average18/300
  5. LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 3 on average2/100
  6. Canadian Chill | Vanilla+ | Noob Friendly | No KOS | Monthly BPNA · quad · weekly · 3 on average0/50

The short version

Quick answers

From the figures on this page.

Wipe days

On Rust @ ServerProject.net, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 100% of its recent wipes.

How often does Rust @ ServerProject.net wipe, and on which day?

Its rhythm cannot be read yet: Rust @ ServerProject.net has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 18 days 1 hours ago.

Server

How well does Rust @ ServerProject.net perform?

Server fps averaged 60 over 48 hours; the lowest reading was 60. The world held a peak of 51,251 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,005 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does Rust @ ServerProject.net currently run?

Running on Linux, Rust @ ServerProject.net is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Rust @ ServerProject.net, and is it up at the moment?

Right now Rust @ ServerProject.net is up and running. Going by the uptime figure it gives, its last restart was around 7 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does Rust @ ServerProject.net sit?

No region is published by Rust @ ServerProject.net. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 51.83.172.143:29028.

Tags

How should you read the tags listed for Rust @ ServerProject.net?

When the game's server browser reads Rust @ ServerProject.net, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The slot count is 500; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Rust @ ServerProject.net appear?

Rust @ ServerProject.net appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Player counts

What does the population of Rust @ ServerProject.net look like?

Rust @ ServerProject.net shows 0 players at the moment, against 500 slots. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 23:00 UTC, at 1 players on average.

In the ranking of Rust servers, where does Rust @ ServerProject.net place?

On player hours for the last seven days, Rust @ ServerProject.net sits at #6,668, inside the top 30% of ranked servers. In the quad category it ranks #380.

Map and rules

What settings and rules apply on Rust @ ServerProject.net?

No gather rate appears in the name of Rust @ ServerProject.net. Groups are capped at 4 players under the name quad. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

Which map is live on Rust @ ServerProject.net?

The game generates the map on Rust @ ServerProject.net: procedural, size 3,000, seed 11124. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

What is the way to join Rust @ ServerProject.net?

To connect, start Rust and enter client.connect 51.83.172.143:29028 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://ServerProject.net/en.

The small print

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players The slot count is 500.
ts4
Group limit Team size is capped at 4.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.