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Rust Insights

Server profile

A Shockbyte Rust Server

Online, with 0 of 12 players on; ranked #15,289 of every public Rust server, the top 69%. It last wiped 14d ago.

Filed under
Launch Rust and join
0/ 12 players now 0% full
07-day averagepeak –
#15,289ranktop 69%
14d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040020:0005:0014:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average303/375
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average406/475
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average962/1000
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average44/100
  5. eulongtest (private perf box)EU · groups of 14+ · monthly · 267 on average480/8
  6. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average986/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

How often does A Shockbyte Rust Server wipe, and on which day?

The record of A Shockbyte Rust Server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 14 days 18 hours have passed since its current world was created.

Server

How well does A Shockbyte Rust Server perform?

Average server fps over the last 48 hours was 231, with a floor of 194. Buildings, deployables and the rest took the entity count as high as 33,385. Memory use peaked at 3,646 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is A Shockbyte Rust Server on?

Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte Rust Server runs. Joining needs your game on the same protocol, which Steam updates for you.

Has A Shockbyte Rust Server stayed online, and is it up now?

At the time of this check A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 7 days 11 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 15 October 2026.

What location is listed for A Shockbyte Rust Server?

A region is not published by A Shockbyte Rust Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 51.81.176.93:20487 is where it answers.

Tags

Which meanings sit behind the tags on A Shockbyte Rust Server?

When the game's server browser reads A Shockbyte Rust Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp12 (Max players): 12 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature A Shockbyte Rust Server?

A Shockbyte Rust Server appears among the following Rust Insights lists: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

How many players are on A Shockbyte Rust Server right now?

A Shockbyte Rust Server shows 0 players at the moment, against 12 slots. Its average over seven days comes to 0 players.

Where does A Shockbyte Rust Server sit in the rankings?

On player hours for the last seven days, A Shockbyte Rust Server sits at #15,289, inside the top 69% of ranked servers.

Settings and rules

What settings and rules apply on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.

What is the map on A Shockbyte Rust Server?

The game generates the map on A Shockbyte Rust Server: procedural, size 2,500, seed 22583. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How do you connect to A Shockbyte Rust Server?

To connect, start Rust and enter client.connect 51.81.176.93:20487 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp12,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp12
Max players 12 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.