Source: every five minutes, from the Steam server list.
AveragePeak
Note: hourly average and peak, UTC.
AveragePeakWipe
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
RankRank in region
Note: Top 24% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
1.7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Thu 22 OctSat 17 OctThu 15 Oct
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
The record
Wipes
Every wipe we saw, newest first.
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 02:51 UTC7d ago
1+1 queue
–
running
0
Sat 17 Oct, 17:34 UTC11d ago
1
held half
4.4 days
1
Thu 15 Oct, 18:10 UTC13d ago
1
–
2 days
1
Sun 11 Oct, 17:18 UTC17d ago
1
held half
4 days
0
Sun 11 Oct, 09:22 UTC17d ago
1
–
0.3 days
0
Fri 9 Oct, 08:42 UTC19d ago
1
held half
2 days
1
Thu 8 Oct, 06:25 UTC20d ago
1
–
1.1 days
0
Tue 6 Oct, 22:24 UTC22d ago
1
–
1.3 days
0
Tue 6 Oct, 05:55 UTC22d ago
1
–
0.7 days
1
Mon 5 Oct, 05:02 UTC23d ago
1
–
1 days
0
Sun 4 Oct, 04:07 UTC24d ago
1
–
1 days
0
Thu 1 Oct, 18:39 UTCFW27d ago
1
held half
2.4 days
0
Tue 29 Sep, 22:04 UTC29d ago
1
–
1.9 days
1
Mon 28 Sep, 21:43 UTC30d ago
1
–
1 days
0
Sun 27 Sep, 17:23 UTC31d ago
1
–
1.2 days
0
Sat 26 Sep, 02:27 UTC33d ago
1
–
1.6 days
1
Thu 24 Sep, 17:57 UTC34d ago
1
–
1.4 days
0
Thu 24 Sep, 01:38 UTC35d ago
1
–
0.7 days
0
Wed 23 Sep, 18:19 UTC35d ago
1
–
0.3 days
0
Wed 23 Sep, 07:20 UTC35d ago
1
–
0.5 days
1
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
What does A Shockbyte Rust Server look like once wipe day arrives?
Recent wipes peaked at 1 players on average. At its peak on the latest wipe, 0 hours after the wipe, the crowd was joined by 1 in the queue. Half the peak held until the next wipe in 100% of its recent wipes.
How often does A Shockbyte Rust Server wipe, and on which day?
No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 13 days 9 hours ago.
Server
How well does A Shockbyte Rust Server perform?
Server fps averaged 232 over 48 hours; the lowest reading was 194. Buildings, deployables and the rest took the entity count as high as 65,222. The highest memory figure was 4,359 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does A Shockbyte Rust Server currently run?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for A Shockbyte Rust Server, and is it online?
Right now A Shockbyte Rust Server is up and running. Going by the uptime figure it gives, its last restart was around 4 days 22 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does A Shockbyte Rust Server sit?
There is no region published for A Shockbyte Rust Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 51.81.176.81:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on A Shockbyte Rust Server?
These tags come from A Shockbyte Rust Server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does A Shockbyte Rust Server appear?
These Rust Insights lists include A Shockbyte Rust Server: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How many players are on A Shockbyte Rust Server right now, and how does that number move?
Of its 1 slots, A Shockbyte Rust Server currently has 0 filled. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 17:00 UTC, at 1 players on average.
Where does A Shockbyte Rust Server sit in the rankings?
Player hours over seven days put A Shockbyte Rust Server at #5,434, within the top 24% of the ranked field.
Rules and settings
How is A Shockbyte Rust Server configured, and what rules apply?
No gather rate appears in the name of A Shockbyte Rust Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.
What is the map on A Shockbyte Rust Server?
A Shockbyte Rust Server runs a procedural map of size 3,500 with seed 471471404, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How can you get onto A Shockbyte Rust Server?
Open the console with F1 in Rust and enter client.connect 51.81.176.81:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
The small print
Server tags
What each one means.
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThe game mode is standard Rust survival.
mp1
Max players1 slots in total.
ts8
Group limitThis is the game default: 8 per team at most.
v2635
ProtocolYour game must run the same version to join: the protocol is 2635.
cs168909
BuildIt runs game build 168909.
ptrak
NetworkingThe network layer is RakNet, Rust's standard.
$r?
Region codeA region code has not been set.
Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.