Server profile · NA · us2
[SEA]128Hz|phrinj|PVP/RP|Vanilla+
Online, with 0 of 100 players on; ranked #15,411 of every public Rust server, the top 69%. It last wiped 10d ago.
Online NA · us2 51.81.167.73:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ wipe, and on which day?
the force wipe puts [SEA]128Hz|phrinj|PVP/RP|Vanilla+'s next wipe at an estimated time. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 10 days 13 hours ago. Wipes run monthly, as its tags say.
Server
Does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ hold a steady frame rate?
The 48-hour average for server fps is 999, and 988 was the lowest seen. At its highest the entity count reached 120,853: buildings, deployables and everything else. The highest memory figure was 3,937 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ currently run?
Rust network protocol 2635 and build 168909 on Linux is what [SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is [SEA]128Hz|phrinj|PVP/RP|Vanilla+, and is it up at the moment?
Right now [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is up and running. The uptime it reports puts the last restart at about 15 hours ago. It spent 41 of the last 2 full days' 48 hours up, 85% of the time. The first record Rust Insights has of it is 25 October 2026.
Where does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run from?
The NA tag places [SEA]128Hz|phrinj|PVP/RP|Vanilla+ in North America, and the region code it carries is us2. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 51.81.167.73:28015.
Lists and tags
What is meant by each tag on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
When the game's server browser reads [SEA]128Hz|phrinj|PVP/RP|Vanilla+, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $rus2 (Region code): Region code: us2; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser files this server under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Who is behind [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Among the servers we track, only [SEA]128Hz|phrinj|PVP/RP|Vanilla+ uses this phrinj.com hostname.
Which Rust Insights filters and lists feature [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population history
What does the population of [SEA]128Hz|phrinj|PVP/RP|Vanilla+ look like?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ shows 0 players at the moment, against 100 slots. Its average over seven days comes to 0 players.
How does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ compare with other Rust servers in the ranking?
In North America, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is #1,543; across all ranked servers it is #15,411 on seven-day player hours, in the top 69%.
Rules and settings
What are the settings and rules for [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Nothing about gather rate is given in the name of [SEA]128Hz|phrinj|PVP/RP|Vanilla+. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
Which map is live on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs a procedural map of size 4,500 with seed 94560357, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How can you get onto [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Type client.connect 51.81.167.73:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1.
