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Rust Insights

Server profile

Paul's Test Server

Offline, with 0 of 2 players on; ranked #16,880 of every public Rust server, the top 71%. It last wiped 31d ago.

Filed under
Launch Rust and join
0/ 2 players now 0% full
07-day averagepeak –
#16,880ranktop 71%
31d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct2 Oct4 Oct6 Oct

Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average141/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average115/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average19/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average11/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average18/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

On what schedule does Paul's Test Server wipe?

Too few wipes are on record for Paul's Test Server to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 31 days 15 hours ago.

About the server

On what version does Paul's Test Server currently run?

Running on Windows, Paul's Test Server is on Rust network protocol 2633 and build 165217. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Paul's Test Server, and is it up at the moment?

Paul's Test Server is offline at the moment; the last time it was seen was 29 days 12 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 27 September 2026 is when Rust Insights first saw it.

In which location does Paul's Test Server sit?

There is no region published for Paul's Test Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 51.6.180.196:28015.

Tags

Which meanings sit behind the tags on Paul's Test Server?

These tags come from Paul's Test Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Paul's Test Server appear?

Paul's Test Server appears among the following Rust Insights lists: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

How many players are on Paul's Test Server right now, and how does that number move?

Paul's Test Server was last seen 29 days 12 hours ago and is offline right now.

In the ranking of Rust servers, where does Paul's Test Server place?

The player-hours ranking for the last seven days puts Paul's Test Server at #16,880, among the top 71% of all ranked servers.

Map and rules

What settings and rules apply on Paul's Test Server?

No gather rate appears in the name of Paul's Test Server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.

What is the map on Paul's Test Server?

A procedural map, generated by the game, is what Paul's Test Server runs.

Join

How can you get onto Paul's Test Server?

To connect, start Rust and enter client.connect 51.6.180.196:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players The slot count is 2.
ts8
Group limit This is the game default: 8 per team at most.
v2633
Protocol Matching versions are required, and the protocol is 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.