Server profile
Paul's Test Server
Offline, with 0 of 2 players on; ranked #16,880 of every public Rust server, the top 71%. It last wiped 31d ago.
Offline 51.6.180.196:28015 checked 29d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|141/250
- Rustoria.co - EU East Long115/200
- Rusty Moose |EU Main|14/250
- Rustoria.co - EU Main19/250
- Rustafied.com - EU Friday11/100
- Rustoria.co - EU East Medium18/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Paul's Test Server wipe?
Too few wipes are on record for Paul's Test Server to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 31 days 15 hours ago.
About the server
On what version does Paul's Test Server currently run?
Running on Windows, Paul's Test Server is on Rust network protocol 2633 and build 165217. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Paul's Test Server, and is it up at the moment?
Paul's Test Server is offline at the moment; the last time it was seen was 29 days 12 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 27 September 2026 is when Rust Insights first saw it.
In which location does Paul's Test Server sit?
There is no region published for Paul's Test Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 51.6.180.196:28015.
Tags
Which meanings sit behind the tags on Paul's Test Server?
These tags come from Paul's Test Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Paul's Test Server appear?
Paul's Test Server appears among the following Rust Insights lists: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on Paul's Test Server right now, and how does that number move?
Paul's Test Server was last seen 29 days 12 hours ago and is offline right now.
In the ranking of Rust servers, where does Paul's Test Server place?
The player-hours ranking for the last seven days puts Paul's Test Server at #16,880, among the top 71% of all ranked servers.
Map and rules
What settings and rules apply on Paul's Test Server?
No gather rate appears in the name of Paul's Test Server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.
What is the map on Paul's Test Server?
A procedural map, generated by the game, is what Paul's Test Server runs.
Join
How can you get onto Paul's Test Server?
To connect, start Rust and enter client.connect 51.6.180.196:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.