Server profile
[EU] DCP RUST
Offline, with 0 of 75 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 16d ago.
Offline 51.38.155.201:28619 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 13:52 UTC16d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On [EU] DCP RUST, what happens on wipe day?
The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
How often does [EU] DCP RUST wipe, and on which day?
Its rhythm cannot be read yet: [EU] DCP RUST has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 16 days 19 hours ago.
About the server
What does performance look like on [EU] DCP RUST?
The 48-hour average for server fps is 182, and 155 was the lowest seen. The world held a peak of 69,950 entities, counting buildings, deployables and all the rest. The highest memory figure was 3,225 MB. A climbing entity count and low fps are what players experience as lag.
On what version does [EU] DCP RUST currently run?
Rust network protocol 2635 and build 168909 on Linux is what [EU] DCP RUST runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is [EU] DCP RUST, and is it up at the moment?
Offline at the moment, [EU] DCP RUST was last seen 36 hours ago. Going by the uptime figure it gives, its last restart was around 5 hours ago. It spent 7 of the last 7 full days' 168 hours up, 4% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for [EU] DCP RUST?
No region tag comes from [EU] DCP RUST, though the name suggests Europe. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 51.38.155.201:28619.
Lists and tags
How should you read the tags listed for [EU] DCP RUST?
The tags gmrust (Game mode): Survival as standard Rust plays; mp75 (Max players): 75 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what [EU] DCP RUST publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature [EU] DCP RUST?
[EU] DCP RUST appears among the following Rust Insights lists: Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of [EU] DCP RUST look like?
[EU] DCP RUST was last seen 36 hours ago and is offline right now. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does [EU] DCP RUST place?
The player-hours ranking for the last seven days puts [EU] DCP RUST at #15,335, among the top 69% of all ranked servers.
Rules and settings
What settings and rules apply on [EU] DCP RUST?
The name of [EU] DCP RUST does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on [EU] DCP RUST?
[EU] DCP RUST runs a procedural map of size 3,500 with seed 1031865839, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
What is the way to join [EU] DCP RUST?
To connect, start Rust and enter client.connect 51.38.155.201:28619 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.