Server profile
[US] MR Staging
Online, with 0 of 40 players on; ranked #15,318 of every public Rust server, the top 69%. It last wiped 10d ago.
Online 51.222.203.216:28025 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does [US] MR Staging wipe, and on which day?
Its rhythm cannot be read yet: [US] MR Staging has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 10 days 17 hours have passed since its current world was created.
Server
What does performance look like on [US] MR Staging?
Server fps averaged 180 over 48 hours; the lowest reading was 80. Buildings, deployables and the rest took the entity count as high as 129,000. The highest memory figure was 6,081 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does [US] MR Staging currently run?
Rust network protocol 2635 and build 169120 on Linux is what [US] MR Staging runs. The same protocol is required to join, and Steam takes care of updating it.
Has [US] MR Staging stayed online, and is it up now?
At the time of this check [US] MR Staging is online. Going by the uptime figure it gives, its last restart was around 3 days 2 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 18 October 2026.
What location is listed for [US] MR Staging?
[US] MR Staging publishes no region tag, but North America is where its name points. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 51.222.203.216:28025.
Tags
How should you read the tags listed for [US] MR Staging?
The tags gmvanilla (Game mode): This server runs vanilla survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs169120 (Build): Build 169120 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon are what [US] MR Staging publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature [US] MR Staging?
The Rust Insights lists that carry [US] MR Staging are Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What does the population of [US] MR Staging look like?
At the time of this refresh, [US] MR Staging holds 0 players on 40 slots. Its average over seven days comes to 0 players.
Where does [US] MR Staging sit in the rankings?
On player hours for the last seven days, [US] MR Staging sits at #15,318, inside the top 69% of ranked servers.
Rules and settings
What settings and rules apply on [US] MR Staging?
No gather rate appears in the name of [US] MR Staging. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. VAC is on: Valve's anti-cheat is active.
Which map is live on [US] MR Staging?
Size 5,250 and seed 1337 define the procedural map on [US] MR Staging, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.
How to join
How can you get onto [US] MR Staging?
Open the console with F1 in Rust and enter client.connect 51.222.203.216:28025. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://markiii-rust.co.uk/.