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Rust Insights

Server profile

AggreSSive 10x Night zombies // kits // skin // events // quest

Online, with 0 of 100 players on; ranked #8,536 of every public Rust server, the top 38%. It last wiped 2d ago.

Filed under 10x moddedcarbon
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 1
#8,536ranktop 38%
2d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75114:0023:0008:0016:0002:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608014:0023:0008:0016:0002:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct29 Oct

Note: Top 38% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:15 UTC2d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. TemplarGaming EU 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WEU · groups of 6 · 10x · weekly · 205 on average258/300
  2. TemplarGaming SEA 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST EA · groups of 6 · 10x · weekly · 36 on average47/200
  3. [BR/LATAM] RUSTICO 10X | FULLWIPE 27/10SA · groups of 5 · 10x · weekly · 10 on average4/200
  4. KRASNOYARSK X10 | MAX 5EU · groups of 5 · 10x · weekly · 8 on average9/100
  5. [EU] Hellvetia x10 |Max5|Noob Friendly|Active Admin|Events|EU · groups of 5 · 10x · monthly · 3 on average2/100
  6. Nyx - EU 10x | No BPs | Kits | ShopEU · groups of 6 · 10x · monthly · 2 on average1/120

The short version

Quick answers

From the figures on this page.

Wipe days

What does AggreSSive 10x Night zombies // kits // skin // events // quest look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.

How often does AggreSSive 10x Night zombies // kits // skin // events // quest wipe, and on which day?

Its rhythm cannot be read yet: AggreSSive 10x Night zombies // kits // skin // events // quest has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 2 days 12 hours have passed since its current world was created.

About the server

What does performance look like on AggreSSive 10x Night zombies // kits // skin // events // quest?

Average server fps over the last 48 hours was 59, with a floor of 7. Buildings, deployables and the rest took the entity count as high as 96,107. It drew as much as 2,859 MB of memory. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on AggreSSive 10x Night zombies // kits // skin // events // quest?

Running on Linux, AggreSSive 10x Night zombies // kits // skin // events // quest is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

Has AggreSSive 10x Night zombies // kits // skin // events // quest stayed online, and is it up now?

At the time of this check AggreSSive 10x Night zombies // kits // skin // events // quest is online. The uptime it reports puts the last restart at about 1 hours ago. It spent 46 of the last 2 full days' 48 hours up, 96% of the time. The first record Rust Insights has of it is 26 October 2026.

What location is listed for AggreSSive 10x Night zombies // kits // skin // events // quest?

A region is not published by AggreSSive 10x Night zombies // kits // skin // events // quest. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 51.195.190.85:25578 is where it answers.

Lists and tags

Which meanings sit behind the tags on AggreSSive 10x Night zombies // kits // skin // events // quest?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts6 (Group limit): No team may exceed 6 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server are what AggreSSive 10x Night zombies // kits // skin // events // quest publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does AggreSSive 10x Night zombies // kits // skin // events // quest turn up among the Rust Insights lists and filters?

AggreSSive 10x Night zombies // kits // skin // events // quest appears among the following Rust Insights lists: 10x Rust servers, by the numbers, Modded Rust servers, explained and Zombie servers, listed and explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 10x.

Population

What does the population of AggreSSive 10x Night zombies // kits // skin // events // quest look like?

AggreSSive 10x Night zombies // kits // skin // events // quest shows 0 players at the moment, against 100 slots. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 20:00 UTC, at 1 players on average.

In the ranking of Rust servers, where does AggreSSive 10x Night zombies // kits // skin // events // quest place?

On player hours for the last seven days, AggreSSive 10x Night zombies // kits // skin // events // quest sits at #8,536, inside the top 38% of ranked servers.

Settings and rules

What are the settings and rules for AggreSSive 10x Night zombies // kits // skin // events // quest?

A 10x gather rate is what the name of AggreSSive 10x Night zombies // kits // skin // events // quest states. Up to 6 players can join one group. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.

Which map is live on AggreSSive 10x Night zombies // kits // skin // events // quest?

AggreSSive 10x Night zombies // kits // skin // events // quest runs a procedural map of size 3,950 with seed 654169880, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How do you connect to AggreSSive 10x Night zombies // kits // skin // events // quest?

Open the console with F1 in Rust and enter client.connect 51.195.190.85:25578. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts6,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players 100 slots in total.
ts6
Group limit No team may exceed 6 players.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.