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Rust Insights

Server profile

Local Debug (no EAC)

Offline, with 1 of 8 players on; ranked #13,198 of every public Rust server, the top 57%. It last wiped 51d ago.

Filed under
Launch Rust and join
1/ 8 players now 12% full
07-day averagepeak –
#13,198ranktop 57%
51d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Note: Top 57% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average781/825
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average43/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average124/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average407/500
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average260/300
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average193/300

The short version

Quick answers

From the figures on this page.

Wipe days

When does Local Debug (no EAC) wipe, and how often?

The record of Local Debug (no EAC)'s wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 51 days 14 hours ago.

Server

Which Rust version is Local Debug (no EAC) on?

The Rust build is network protocol 2633 and build 163207, running on Windows, for Local Debug (no EAC). The same protocol is required to join, and Steam takes care of updating it.

Has Local Debug (no EAC) stayed online, and is it up now?

The last sighting of Local Debug (no EAC) was 35 days 3 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 17 September 2026 is when Rust Insights first saw it.

What location is listed for Local Debug (no EAC)?

No region is published by Local Debug (no EAC). Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 5.76.183.4:28015.

Tags

How should you read the tags listed for Local Debug (no EAC)?

When the game's server browser reads Local Debug (no EAC), it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): It holds 8 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does Local Debug (no EAC) appear?

Local Debug (no EAC) appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How many players are on Local Debug (no EAC) right now?

The last time Local Debug (no EAC) was seen online was 35 days 3 hours ago, and it is offline now.

Where does Local Debug (no EAC) sit in the rankings?

The player-hours ranking for the last seven days puts Local Debug (no EAC) at #13,198, among the top 57% of all ranked servers.

Map and rules

How is Local Debug (no EAC) configured, and what rules apply?

The name of Local Debug (no EAC) does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is off.

What is the map on Local Debug (no EAC)?

A procedural map, generated by the game, is what Local Debug (no EAC) runs.

Connecting

What is the way to join Local Debug (no EAC)?

Type client.connect 5.76.183.4:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players It holds 8 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2633
Protocol Matching versions are required, and the protocol is 2633.
cs163207
Build The game build is 163207.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.