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Live edition49,195 playing on 11,726 servers

Rust Insights

Server profile

TestServ

Offline, with 1 of 500 players on; ranked #13,052 of every public Rust server, the top 59%. It last wiped 24d ago.

Filed under
Launch Rust and join
1/ 500 players now 0% full
07-day averagepeak –
#13,052ranktop 59%
24d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.6 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 9 OctSun 4 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 04:15 UTC19d ago 1 – running 1
Sun 4 Oct, 06:16 UTC24d ago 1 held half 4.9 days 0
Sat 3 Oct, 21:52 UTC25d ago 1 – 0.4 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average272/375
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average184/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average34/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average18/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average43/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average56/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does TestServ look like once wipe day arrives?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

How often does TestServ wipe, and on which day?

TestServ wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 24 days 13 hours ago.

Server

What Rust version is live on TestServ?

Running on Windows, TestServ is on Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for TestServ, and is it online?

TestServ is offline at the moment; the last time it was seen was 10 days 14 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 19 September 2026 is when Rust Insights first saw it.

Where does TestServ run from?

A region is not published by TestServ. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 5.68.240.132:28015.

Server tags

What is meant by each tag on TestServ?

When the game's server browser reads TestServ, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): It holds 500 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does TestServ appear?

The Rust Insights lists that carry TestServ are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

How many players are on TestServ right now, and how does that number move?

TestServ is offline at the moment; the last sighting was 10 days 14 hours ago.

Where does TestServ sit in the rankings?

On player hours for the last seven days, TestServ sits at #13,052, inside the top 59% of ranked servers.

Map and rules

What are the settings and rules for TestServ?

No gather rate appears in the name of TestServ. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

What is the map on TestServ?

The map on TestServ is procedural and the game generates it.

Connecting

How do you connect to TestServ?

Open the console with F1 in Rust and enter client.connect 5.68.240.132:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players It holds 500 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.