Source: every five minutes, from the Steam server list.
No hourly history yet.
Note: hourly average and peak, UTC.
AveragePeakWipe
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
RankRank in region
Note: Top 45% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Wed 21 OctTue 20 OctFri 16 Oct
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
The record
Wipes
Every wipe we saw, newest first.
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 15:32 UTC14h ago
–
–
running
1
Wed 21 Oct, 10:08 UTC6d ago
2
–
6.2 days
1
Tue 20 Oct, 15:48 UTC7d ago
2+1 queue
–
0.8 days
0
Fri 16 Oct, 10:50 UTC11d ago
1
–
4.2 days
0
Tue 13 Oct, 09:37 UTC14d ago
0
–
3.1 days
0
Fri 9 Oct, 13:04 UTC18d ago
0
–
3.9 days
2
Tue 6 Oct, 20:13 UTC21d ago
2
–
2.7 days
0
Tue 6 Oct, 08:43 UTC21d ago
2
–
0.5 days
0
Sat 3 Oct, 10:18 UTC24d ago
0
–
2.9 days
0
Fri 2 Oct, 20:17 UTC25d ago
1
–
0.6 days
0
Fri 2 Oct, 06:51 UTC25d ago
3
–
0.6 days
1
Thu 1 Oct, 11:43 UTC26d ago
3
–
0.8 days
0
Tue 29 Sep, 00:17 UTC29d ago
2
–
2.5 days
0
Mon 28 Sep, 03:47 UTC30d ago
2
–
0.9 days
0
Sat 26 Sep, 20:01 UTC31d ago
3
–
1.3 days
0
Thu 24 Sep, 17:11 UTC33d ago
2
–
2.1 days
0
Thu 24 Sep, 08:44 UTC33d ago
2
–
0.4 days
0
Wed 23 Sep, 18:29 UTC34d ago
2
–
0.6 days
0
Tue 22 Sep, 19:29 UTC35d ago
2
–
1 days
0
Tue 22 Sep, 11:06 UTC35d ago
1
–
0.3 days
0
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
How often does [TR][EU] RUSTDEFT | TEST SERVER wipe, and on which day?
Its rhythm cannot be read yet: [TR][EU] RUSTDEFT | TEST SERVER has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 14 hours ago.
About the server
Which Rust version is [TR][EU] RUSTDEFT | TEST SERVER on?
Running on Windows, [TR][EU] RUSTDEFT | TEST SERVER is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is [TR][EU] RUSTDEFT | TEST SERVER, and is it up at the moment?
[TR][EU] RUSTDEFT | TEST SERVER is offline at the moment; the last time it was seen was 14 hours ago. The last 7 full days gave 9 of 168 hours up, or 5% of the time. The first record Rust Insights has of it is 16 September 2026.
In which location does [TR][EU] RUSTDEFT | TEST SERVER sit?
[TR][EU] RUSTDEFT | TEST SERVER publishes no region tag, but Europe is where its name points. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 5.63.21.64:28015.
Server tags
How should you read the tags listed for [TR][EU] RUSTDEFT | TEST SERVER?
These tags come from [TR][EU] RUSTDEFT | TEST SERVER and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp12 (Max players): 12 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature [TR][EU] RUSTDEFT | TEST SERVER?
The Rust Insights lists that carry [TR][EU] RUSTDEFT | TEST SERVER are Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population history
What does the population of [TR][EU] RUSTDEFT | TEST SERVER look like?
The last time [TR][EU] RUSTDEFT | TEST SERVER was seen online was 14 hours ago, and it is offline now. The seven-day average is 0 players, and the highest point in that week was 2. The busiest point of the last 48 hours fell at 15:00 UTC, averaging 0 players.
In the ranking of Rust servers, where does [TR][EU] RUSTDEFT | TEST SERVER place?
On player hours for the last seven days, [TR][EU] RUSTDEFT | TEST SERVER sits at #10,048, inside the top 45% of ranked servers.
Rules and settings
How is [TR][EU] RUSTDEFT | TEST SERVER configured, and what rules apply?
The name of [TR][EU] RUSTDEFT | TEST SERVER does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on [TR][EU] RUSTDEFT | TEST SERVER?
The game generates the map on [TR][EU] RUSTDEFT | TEST SERVER: procedural, size 2,500, seed 1. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.
How to join
What is the way to join [TR][EU] RUSTDEFT | TEST SERVER?
To connect, start Rust and enter client.connect 5.63.21.64:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.
The small print
Server tags
What each one means.
Published asmp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThe game mode is standard Rust survival.
mp12
Max players12 slots in total.
ts8
Group limitThe game default applies: teams cap at 8.
v2635
ProtocolMatching versions are required, and the protocol is 2635.
cs168909
BuildIt runs game build 168909.
ptrak
NetworkingRust's standard network layer, RakNet, carries it.
$r?
Region codeA region code has not been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings, placing it under Modded.
Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.