Server profile · EU
RR TEST
Online, with 0 of ? players on; ranked #5,462 of every public Rust server, the top 25%. It makes a new world every few hours rather than wiping.
Online EU 5.42.211.127:35000 checked 14m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 25% of all ranked servers, top 61% in EU. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 13:17 UTC8h ago | – | – | – | 1 |
| Mon 26 Oct, 17:32 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 16:32 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 15:42 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 15:20 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 08:22 UTC6d ago | 2 | halved by day 1 | 3.3 days | 0 |
| Sat 10 Oct, 16:40 UTC19d ago | – | – | – | 0 |
| Sat 10 Oct, 16:23 UTC19d ago | – | – | – | 0 |
| Sat 10 Oct, 16:10 UTC19d ago | 3+1 queue | halved by day 2 | 12.7 days | 0 |
| Fri 2 Oct, 11:48 UTC27d ago | 1+1 queue | held half | 8.2 days | 0 |
| Thu 1 Oct, 18:56 UTC28d ago | – | – | – | 0 |
| Thu 1 Oct, 18:51 UTC FW28d ago | 1 | – | 0.7 days | 0 |
| Wed 30 Sep, 11:55 UTC29d ago | 2 | – | 1.3 days | 0 |
| Mon 28 Sep, 07:17 UTC31d ago | 2 | held half | 2.2 days | 0 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does RR TEST wipe?
A new world arrives every few hours on RR TEST, and because no wipe schedule is kept, none of those resets counts as a wipe.
Server details
What does performance look like on RR TEST?
Server fps averaged 65 over 48 hours; the lowest reading was 41. Buildings, deployables and the rest took the entity count as high as 100,136. It drew as much as 3,767 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on RR TEST?
Running on Windows, RR TEST is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
How reliable is RR TEST, and is it up at the moment?
At the time of this check RR TEST is online. Going by the uptime figure it gives, its last restart was around 6 hours ago. It spent 151 of the last 7 full days' 168 hours up, 90% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does RR TEST sit?
The EU tag is how RR TEST places itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 5.42.211.127:35000.
Server tags
Which meanings sit behind the tags on RR TEST?
These tags come from RR TEST and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It holds 0 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^w (Weekly): The cycle repeats each week; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; EU (Europe): Find it in the browser under Europe; rustmaps (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature RR TEST?
These Rust Insights lists include RR TEST: Rust servers in Europe and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Population
How many players are on RR TEST right now, and how does that number move?
The current count for RR TEST is 0 players. The seven-day average is 0 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 13:00 UTC, at 2 players on average.
How does RR TEST compare with other Rust servers in the ranking?
On the seven-day player-hours measure, RR TEST is #5,462, in the top 25% of all ranked servers and #1,792 in Europe.
Rules and settings
How is RR TEST configured, and what rules apply?
The name of RR TEST does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.
Which map is live on RR TEST?
A custom map of size 4,350 is in use on RR TEST; download its published file from this page.
How to join
How can you get onto RR TEST?
Open the console with F1 in Rust and enter client.connect 5.42.211.127:35000. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.