Server profile · EU
[EU/DE] RustVibes | Build. Loot. Vibe.
Offline, with 0 of 1 players on; ranked #15,383 of every public Rust server, the top 70%. It last wiped 22d ago.
Offline EU 5.28.77.134:28015 checked 7d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence
Coming wipes
- 8d 23hThu 5 Nov, 19:00 UTCFW
- 36d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:44 UTC22d ago | 1 | – | running | 1 |
| Fri 2 Oct, 18:59 UTC25d ago | 1 | held half | 2.8 days | 0 |
| Thu 1 Oct, 04:45 UTC26d ago | 1 | – | 1.6 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On [EU/DE] RustVibes | Build. Loot. Vibe., what happens on wipe day?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 100% of its recent wipes.
When does [EU/DE] RustVibes | Build. Loot. Vibe. wipe, and how often?
Each month [EU/DE] RustVibes | Build. Loot. Vibe. wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 22 days 4 hours ago. Wipes run monthly, as its tags say.
About the server
Which Rust version is [EU/DE] RustVibes | Build. Loot. Vibe. on?
Running on Linux, [EU/DE] RustVibes | Build. Loot. Vibe. is on Rust network protocol 2634 and build 166586. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is [EU/DE] RustVibes | Build. Loot. Vibe., and is it up at the moment?
[EU/DE] RustVibes | Build. Loot. Vibe. is offline at the moment; the last time it was seen was 7 days ago. The last 7 full days gave 13 of 168 hours up, or 8% of the time. The first record Rust Insights has of it is 1 October 2026.
In which location does [EU/DE] RustVibes | Build. Loot. Vibe. sit?
The EU tag is how [EU/DE] RustVibes | Build. Loot. Vibe. places itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 5.28.77.134:28015.
Tags
What is meant by each tag on [EU/DE] RustVibes | Build. Loot. Vibe.?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The slot count is 1; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Its browser listing sits under Europe are what [EU/DE] RustVibes | Build. Loot. Vibe. publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does [EU/DE] RustVibes | Build. Loot. Vibe. turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry [EU/DE] RustVibes | Build. Loot. Vibe. are Rust servers in Europe, Modded Rust servers, explained, Rust build and creative servers and Rust PvE servers, live. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on [EU/DE] RustVibes | Build. Loot. Vibe. right now?
The last time [EU/DE] RustVibes | Build. Loot. Vibe. was seen online was 7 days ago, and it is offline now. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does [EU/DE] RustVibes | Build. Loot. Vibe. place?
[EU/DE] RustVibes | Build. Loot. Vibe. holds #15,383 for player hours over the last seven days, #2,581 in Europe and in the top 70% of all ranked servers.
Settings and rules
How is [EU/DE] RustVibes | Build. Loot. Vibe. configured, and what rules apply?
Nothing about gather rate is given in the name of [EU/DE] RustVibes | Build. Loot. Vibe.. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Connecting
How do you connect to [EU/DE] RustVibes | Build. Loot. Vibe.?
To connect, start Rust and enter client.connect 5.28.77.134:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.