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Rust Insights

Server profile

ZombieModsX5-10

Offline, with 0 of 10 players on; ranked #15,295 of every public Rust server, the top 70%. It last wiped 25d ago.

Filed under monthly wipes moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 10 players now 0% full
07-day averagepeak –
#15,295ranktop 70%
25d agolast wipemonthly schedule
8d 21hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

1.6 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 1.5

Coming wipes

  1. 8d 21hThu 5 Nov, 19:00 UTCFW
  2. 36d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctMon 21 SepSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:40 UTC25d ago 1 – running 0
Mon 21 Sep, 12:29 UTC36d ago 1 halved by day 2 11.3 days 1
Sun 20 Sep, 19:52 UTC37d ago 3 – 0.7 days 0
Sat 19 Sep, 20:35 UTC38d ago 3 – 1 days 1
Thu 17 Sep, 17:18 UTC40d ago 3 halved by day 1 2.1 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average124/700
  2. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average43/1000
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 66 on average18/1000
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10EU · groups of 16+ · monthly · 58 on average10/1000
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 58 on average185/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 56 on average312/700

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at ZombieModsX5-10?

The average busiest point of its recent wipes was 2 players. 46 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.5.

How often does ZombieModsX5-10 wipe, and on which day?

Each month ZombieModsX5-10 wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 25 days 1 hours have passed since its current world was created. The tags put wipes at monthly.

Server

What Rust version is live on ZombieModsX5-10?

The Rust build is network protocol 2634 and build 167781, running on Windows, for ZombieModsX5-10. The same protocol is required to join, and Steam takes care of updating it.

How reliable is ZombieModsX5-10, and is it up at the moment?

The last sighting of ZombieModsX5-10 was 10 days ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 17 September 2026.

In which location does ZombieModsX5-10 sit?

There is no region published for ZombieModsX5-10. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 5.252.103.130:35000.

Server tags

How should you read the tags listed for ZombieModsX5-10?

These tags come from ZombieModsX5-10 and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts10 (Group limit): A team holds 10 players at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does ZombieModsX5-10 turn up among the Rust Insights lists and filters?

These Rust Insights lists include ZombieModsX5-10: Modded Rust servers, explained and Zombie servers, listed and explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How many players are on ZombieModsX5-10 right now, and how does that number move?

ZombieModsX5-10 was last seen 10 days ago and is offline right now.

Where does ZombieModsX5-10 sit in the rankings?

Player hours over seven days put ZombieModsX5-10 at #15,295, within the top 70% of the ranked field.

Rules and settings

What are the settings and rules for ZombieModsX5-10?

The name of ZombieModsX5-10 does not state a gather rate. The group cap stands at 10 players. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on ZombieModsX5-10?

The game generates the map on ZombieModsX5-10: procedural, size 4,500, seed 2050231722. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How can you get onto ZombieModsX5-10?

To connect, start Rust and enter client.connect 5.252.103.130:35000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://xlgames.pro.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs167781,ts10,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The slot count is 10.
ts10
Group limit A team holds 10 players at most.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.