Server profile
DANGERZONE
Offline, with 0 of 10 players on; ranked #15,358 of every public Rust server, the top 69%. It last wiped 12d ago.
Offline 49.188.138.11:28015 checked 17h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 06:23 UTC12d ago | 1 | – | running | 0 |
| Fri 2 Oct, 00:21 UTC27d ago | 1 | halved by day 4 | 14.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|141/250
- Rustoria.co - EU East Long115/200
- Rusty Moose |EU Main|14/250
- Rustoria.co - EU Main19/250
- Rustafied.com - EU Friday11/100
- Rustoria.co - EU East Medium18/200
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at DANGERZONE?
Recent wipes peaked at 1 players on average. 1 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 4.
How often does DANGERZONE wipe, and on which day?
Too few wipes are on record for DANGERZONE to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 12 days 21 hours have passed since its current world was created.
About the server
What does performance look like on DANGERZONE?
The 48-hour average for server fps is 119, and 89 was the lowest seen. At its highest the entity count reached 93,491: buildings, deployables and everything else. The highest memory figure was 4,780 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is DANGERZONE on?
Running on Windows, DANGERZONE is on Rust network protocol 2634 and build 167781. Joining needs your game on the same protocol, which Steam updates for you.
Has DANGERZONE stayed online, and is it up now?
The last sighting of DANGERZONE was 17 hours ago, and it is offline at present. The uptime it reports puts the last restart at about 12 days 2 hours ago. It spent 154 of the last 7 full days' 168 hours up, 92% of the time. Rust Insights first logged this server on 30 September 2026.
Where does DANGERZONE run from?
No region is published by DANGERZONE. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 49.188.138.11:28015.
Lists and tags
How should you read the tags listed for DANGERZONE?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set are what DANGERZONE publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does DANGERZONE appear?
DANGERZONE appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on DANGERZONE right now, and how does that number move?
DANGERZONE is offline at the moment; the last sighting was 17 hours ago. Its average over seven days comes to 0 players.
Where does DANGERZONE sit in the rankings?
On player hours for the last seven days, DANGERZONE sits at #15,358, inside the top 69% of ranked servers.
Rules and settings
What are the settings and rules for DANGERZONE?
Nothing about gather rate is given in the name of DANGERZONE. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.
Which map is live on DANGERZONE?
Size 4,000 and seed 1630865942 define the procedural map on DANGERZONE, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto DANGERZONE?
To connect, start Rust and enter client.connect 49.188.138.11:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.