Server profile
test
Offline, with 0 of 50 players on; ranked #15,497 of every public Rust server, the top 67%. It last wiped 53d ago.
Offline 47.93.210.25:28015 checked 34d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|616/700
- Rustoria.co - EU Main41/250
- Rusty Moose |EU Main|76/250
- Rustoria.co - EU East Long316/400
- Rustoria.co - EU East Medium140/200
- Rustafied.com - EU Friday138/225
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does test wipe, and how often?
Its rhythm cannot be read yet: test has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 53 days 7 hours have passed since its current world was created.
Server details
What Rust version is live on test?
Running on Windows, test is on Rust network protocol 2633 and build 162929. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for test, and is it online?
Offline at the moment, test was last seen 34 days 18 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does test run from?
No region is published by test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 47.93.210.25:28015 is where it answers.
Lists and tags
What is meant by each tag on test?
The tags gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs162929 (Build): Build 162929 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set are what test publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does test appear?
These Rust Insights lists include test: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on test right now, and how does that number move?
test is offline at the moment; the last sighting was 34 days 18 hours ago.
How does test compare with other Rust servers in the ranking?
On player hours for the last seven days, test sits at #15,497, inside the top 67% of ranked servers.
Rules and settings
What are the settings and rules for test?
No gather rate appears in the name of test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.
Which map is live on test?
The game generates the map on test, which is procedural.
How to join
How do you connect to test?
Type client.connect 47.93.210.25:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.