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Rust Insights

Server profile · NA

Cybers Private Test Server

Online, with 0 of 10 players on; ranked #12,090 of every public Rust server, the top 54%. It last wiped 1d ago.

Filed under moddedoxide
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak 1
#12,090ranktop 54% · #1374 in NA
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75111:0020:0005:0015:0000:0009:00Wiped Tue 27 Oct, 07:07 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
02040608011:0020:0005:0015:0000:0009:00Wiped Tue 27 Oct, 07:07 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 54% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.1 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 2.5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 07:07 UTC1d ago – – running 1
Fri 2 Oct, 14:46 UTC25d ago 1 halved by day 3 24.7 days 0
Fri 2 Oct, 00:24 UTC26d ago 1 – 0.6 days 1
Thu 1 Oct, 18:10 UTC FW26d ago 2 – 0.3 days 0
Thu 24 Sep, 01:31 UTC34d ago 1 halved by day 2 7.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 39 on average13/100
  2. [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average5/50
  3. [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average6/100
  4. [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 16 on average4/175
  5. Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average6/150
  6. Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average8/90

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Cybers Private Test Server?

The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 2.5.

How often does Cybers Private Test Server wipe, and on which day?

No next wipe can be predicted for Cybers Private Test Server, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 27 hours ago.

Server

How well does Cybers Private Test Server perform?

Average server fps over the last 48 hours was 60, with a floor of 51. At its highest the entity count reached 144,318: buildings, deployables and everything else. The highest memory figure was 3,914 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Cybers Private Test Server currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Cybers Private Test Server. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Cybers Private Test Server, and is it up at the moment?

At the time of this check Cybers Private Test Server is online. The uptime it reports puts the last restart at about 25 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 16 September 2026 is when Rust Insights first saw it.

Where does Cybers Private Test Server run from?

Its NA tag is what Cybers Private Test Server uses to list itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 47.28.14.230:28015.

Lists and tags

How should you read the tags listed for Cybers Private Test Server?

These tags come from Cybers Private Test Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): The server browser files this server under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Cybers Private Test Server turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Cybers Private Test Server are Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population history

What does the population of Cybers Private Test Server look like?

At the time of this refresh, Cybers Private Test Server holds 0 players on 10 slots. Over the past week it peaked at 1 and averaged 0 players. The busiest point of the last 48 hours fell at 08:00 UTC, averaging 1 players.

In the ranking of Rust servers, where does Cybers Private Test Server place?

On the seven-day player-hours measure, Cybers Private Test Server is #12,090, in the top 54% of all ranked servers and #1,374 in North America.

Settings and rules

What settings and rules apply on Cybers Private Test Server?

Nothing about gather rate is given in the name of Cybers Private Test Server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

Which map is live on Cybers Private Test Server?

Cybers Private Test Server runs a procedural map of size 5,000 with seed 1, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How can you get onto Cybers Private Test Server?

To connect, start Rust and enter client.connect 47.28.14.230:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.