Server profile
Direct Protocol | Loopback Development
Offline, with 0 of 4 players on; ranked #15,441 of every public Rust server, the top 71%. It last wiped 16d ago.
Offline 47.194.150.81:28035 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:19 UTC16d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|401/400
- Rustoria.co - EU East Long338/350
- Rusty Moose |EU Main|36/250
- Rustoria.co - EU Main35/250
- Rustafied.com - EU Friday46/100
- Rustoria.co - EU East Medium150/200
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Direct Protocol | Loopback Development?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started.
How often does Direct Protocol | Loopback Development wipe, and on which day?
The record of Direct Protocol | Loopback Development's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 16 days 20 hours ago.
Server details
Which Rust version is Direct Protocol | Loopback Development on?
The Rust build is network protocol 2634 and build 166652, running on Windows, for Direct Protocol | Loopback Development. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Direct Protocol | Loopback Development, and is it up at the moment?
Direct Protocol | Loopback Development is offline at the moment; the last time it was seen was 16 days 10 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 12 October 2026 is when Rust Insights first saw it.
What location is listed for Direct Protocol | Loopback Development?
A region is not published by Direct Protocol | Loopback Development. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 47.194.150.81:28035 is where it answers.
Server tags
Which meanings sit behind the tags on Direct Protocol | Loopback Development?
The tags gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): It holds 4 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set are what Direct Protocol | Loopback Development publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Direct Protocol | Loopback Development?
The Rust Insights lists that carry Direct Protocol | Loopback Development are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
What does the population of Direct Protocol | Loopback Development look like?
Direct Protocol | Loopback Development is offline at the moment; the last sighting was 16 days 10 hours ago.
How does Direct Protocol | Loopback Development compare with other Rust servers in the ranking?
On player hours for the last seven days, Direct Protocol | Loopback Development sits at #15,441, inside the top 71% of ranked servers.
Rules and settings
What settings and rules apply on Direct Protocol | Loopback Development?
The name of Direct Protocol | Loopback Development does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched off.
What is the map on Direct Protocol | Loopback Development?
A procedural map, generated by the game, is what Direct Protocol | Loopback Development runs.
Join
How can you get onto Direct Protocol | Loopback Development?
Open the console with F1 in Rust and enter client.connect 47.194.150.81:28035. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.