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Rust Insights

Server profile

John's Rust Server

Offline, with 0 of 10 players on; ranked #15,323 of every public Rust server, the top 69%. It last wiped 24d ago.

Filed under
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,323ranktop 69%
24d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 17:55 UTC24d ago 2 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average586/675
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average372/525
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average49/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average38/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average130/200
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average144/300

The short version

Quick answers

From the figures on this page.

Wipe days

On John's Rust Server, what happens on wipe day?

The average busiest point of its recent wipes was 2 players. 5 hours after the latest wipe, the crowd peaked.

When does John's Rust Server wipe, and how often?

The record of John's Rust Server's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 24 days 2 hours have passed since its current world was created.

About the server

What Rust version is live on John's Rust Server?

Rust network protocol 2634 and build 166652 on Linux is what John's Rust Server runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for John's Rust Server, and is it online?

John's Rust Server is offline at the moment; the last time it was seen was 6 days 12 hours ago. The last 7 full days gave 32 of 168 hours up, or 19% of the time. The first record Rust Insights has of it is 17 September 2026.

In which location does John's Rust Server sit?

There is no region published for John's Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 47.180.86.116:28015.

Lists and tags

What is meant by each tag on John's Rust Server?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty are what John's Rust Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature John's Rust Server?

The Rust Insights lists that carry John's Rust Server are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

How many players are on John's Rust Server right now, and how does that number move?

John's Rust Server was last seen 6 days 12 hours ago and is offline right now. A seven-day average of 0 players puts the last week in context.

Where does John's Rust Server sit in the rankings?

Player hours over seven days put John's Rust Server at #15,323, within the top 69% of the ranked field.

Settings and rules

How is John's Rust Server configured, and what rules apply?

Nothing about gather rate is given in the name of John's Rust Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched off.

Which map is live on John's Rust Server?

The map on John's Rust Server is procedural and the game generates it.

Join

What is the way to join John's Rust Server?

Open the console with F1 in Rust and enter client.connect 47.180.86.116:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166652
Build Build 166652 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.