Server profile
test_server
Offline, with 1 of 10 players on; ranked #14,212 of every public Rust server, the top 60%. It last wiped 26d ago.
Offline 46.63.106.19:28015 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|468/525
- Rustoria.co - EU Main28/250
- Rusty Moose |EU Main|48/250
- Rustoria.co - EU East Long223/275
- Rustoria.co - EU East Medium83/200
- Rustafied.com - EU Friday93/150
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does test_server wipe, and on which day?
Its rhythm cannot be read yet: test_server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 26 days 13 hours have passed since its current world was created.
About the server
On what version does test_server currently run?
Running on Windows, test_server is on Rust network protocol 2634 and build 166465. You can only join if your game is on the same protocol; Steam handles that update.
Has test_server stayed online, and is it up now?
Offline at the moment, test_server was last seen 26 days 11 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 1 October 2026.
What location is listed for test_server?
There is no region published for test_server. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 46.63.106.19:28015.
Lists and tags
What is meant by each tag on test_server?
When the game's server browser reads test_server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166465 (Build): The game build is 166465; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does test_server turn up among the Rust Insights lists and filters?
These Rust Insights lists include test_server: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on test_server right now?
test_server is offline at the moment; the last sighting was 26 days 11 hours ago.
In the ranking of Rust servers, where does test_server place?
Player hours over seven days put test_server at #14,212, within the top 60% of the ranked field.
Settings and rules
What settings and rules apply on test_server?
Nothing about gather rate is given in the name of test_server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.
Which map is live on test_server?
The map on test_server is procedural and the game generates it.
Connecting
How do you connect to test_server?
To connect, start Rust and enter client.connect 46.63.106.19:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.