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Rust Insights

Server profile

ALIVE4DEATH

Offline, with 0 of 100 players on; ranked #15,842 of every public Rust server, the top 72%. It last wiped 19d ago.

Filed under
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak –
#15,842ranktop 72%
19d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

No hourly players around its wipes yet.

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 23:14 UTC19d ago 0 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 533 on average242/275
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 325 on average15/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 323 on average18/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average152/200
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average63/200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average31/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

On ALIVE4DEATH, what happens on wipe day?

The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does ALIVE4DEATH wipe?

Its rhythm cannot be read yet: ALIVE4DEATH has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 19 days 6 hours have passed since its current world was created.

About the server

What Rust version is live on ALIVE4DEATH?

The Rust build is network protocol 2634 and build 167231, running on Windows, for ALIVE4DEATH. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is ALIVE4DEATH, and is it up at the moment?

The last sighting of ALIVE4DEATH was 19 days 5 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 8 October 2026 is when Rust Insights first saw it.

Where does ALIVE4DEATH run from?

No region is published by ALIVE4DEATH. Rust Insights reports the location a server declares, not the physical place of the machine. 46.53.229.82:28015 is where it answers.

Server tags

How should you read the tags listed for ALIVE4DEATH?

These tags come from ALIVE4DEATH and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does ALIVE4DEATH turn up among the Rust Insights lists and filters?

These Rust Insights lists include ALIVE4DEATH: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How many players are on ALIVE4DEATH right now?

The last time ALIVE4DEATH was seen online was 19 days 5 hours ago, and it is offline now.

Where does ALIVE4DEATH sit in the rankings?

The player-hours ranking for the last seven days puts ALIVE4DEATH at #15,842, among the top 72% of all ranked servers.

Rules and settings

What settings and rules apply on ALIVE4DEATH?

No gather rate appears in the name of ALIVE4DEATH. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. VAC is on: Valve's anti-cheat is active.

Which map is live on ALIVE4DEATH?

The game generates the map on ALIVE4DEATH, which is procedural.

Connecting

How do you connect to ALIVE4DEATH?

Type client.connect 46.53.229.82:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167231
Build The game build is 167231.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.