Server profile
Evil_Test
Offline, with 0 of 100 players on; ranked #15,409 of every public Rust server, the top 69%. It last wiped 7d ago.
Offline 46.41.70.121:28015 checked 7d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence
Coming wipes
- 8d 6hThu 5 Nov, 19:00 UTCFW
- 36d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:08 UTC7d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does Evil_Test look like once wipe day arrives?
Recent wipes peaked at 1 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak.
When does Evil_Test wipe, and how often?
The only wipe on Evil_Test is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 7 days 14 hours have passed since its current world was created. Its tags state a monthly wipe schedule.
Server
On what version does Evil_Test currently run?
Running on Windows, Evil_Test is on Rust network protocol 2634 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.
Has Evil_Test stayed online, and is it up now?
The last sighting of Evil_Test was 7 days 12 hours ago, and it is offline at present. It spent 1 of the last 7 full days' 168 hours up, 1% of the time. On 20 October 2026 is when Rust Insights first saw it.
Where does Evil_Test run from?
A region is not published by Evil_Test. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 46.41.70.121:28015.
Lists and tags
How should you read the tags listed for Evil_Test?
When the game's server browser reads Evil_Test, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Evil_Test appear?
The Rust Insights lists that carry Evil_Test are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player counts
What does the population of Evil_Test look like?
The last time Evil_Test was seen online was 7 days 12 hours ago, and it is offline now.
In the ranking of Rust servers, where does Evil_Test place?
On player hours for the last seven days, Evil_Test sits at #15,409, inside the top 69% of ranked servers.
Settings and rules
What are the settings and rules for Evil_Test?
The name of Evil_Test does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on Evil_Test?
Size 5,250 and seed 1337 define the procedural map on Evil_Test, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
What is the way to join Evil_Test?
Type client.connect 46.41.70.121:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.