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Rust Insights

Server profile

nameserver

Offline, with 1 of 15 players on; ranked #14,284 of every public Rust server, the top 64%. It last wiped 22d ago.

Filed under
Launch Rust and join
1/ 15 players now 7% full
07-day averagepeak –
#14,284ranktop 64%
22d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k28 Sep1 Oct4 Oct7 Oct10 Oct13 Oct

Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4.9 days usual gap between real wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 5 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 13:54 UTC22d ago 1 – running 0
Wed 30 Sep, 17:13 UTC27d ago 1 – 4.9 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average678/750
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 343 on average57/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 339 on average95/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 315 on average392/450
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average202/250
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 260 on average173/250

The short version

Quick answers

From the figures on this page.

Wipe schedule

On nameserver, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak.

On what schedule does nameserver wipe?

The record of nameserver's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 22 days 7 hours ago.

About the server

Which Rust version is nameserver on?

The Rust build is network protocol 2634 and build 166652, running on Windows, for nameserver. You can only join if your game is on the same protocol; Steam handles that update.

Has nameserver stayed online, and is it up now?

The last sighting of nameserver was 21 days 10 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 28 September 2026.

What location is listed for nameserver?

There is no region published for nameserver. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 46.229.60.209:28015 is where it answers.

Lists and tags

How should you read the tags listed for nameserver?

These tags come from nameserver and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): The slot count is 15; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does nameserver turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry nameserver are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

How many players are on nameserver right now, and how does that number move?

The last time nameserver was seen online was 21 days 10 hours ago, and it is offline now.

In the ranking of Rust servers, where does nameserver place?

Player hours over seven days put nameserver at #14,284, within the top 64% of the ranked field.

Map and rules

What are the settings and rules for nameserver?

Nothing about gather rate is given in the name of nameserver. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

Which map is live on nameserver?

A procedural map, generated by the game, is what nameserver runs.

Join

How do you connect to nameserver?

To connect, start Rust and enter client.connect 46.229.60.209:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp15,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp15
Max players The slot count is 15.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.