Server profile
Test
Offline, with 0 of 2 players on; ranked #15,987 of every public Rust server, the top 71%. It last wiped 21d ago.
Offline 46.201.48.127:28015 checked 21d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|218/250
- Rustoria.co - EU Main15/250
- Rusty Moose |EU Main|19/250
- Rustoria.co - EU East Long109/200
- Rustoria.co - EU East Medium43/200
- Rustafied.com - EU Friday43/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Test wipe?
Its rhythm cannot be read yet: Test has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 21 days 15 hours have passed since its current world was created.
Server
On what version does Test currently run?
Running on Windows, Test is on Rust network protocol 2634 and build 166652. The same protocol is required to join, and Steam takes care of updating it.
Has Test stayed online, and is it up now?
Offline at the moment, Test was last seen 21 days 15 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 6 October 2026.
In which location does Test sit?
There is no region published for Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 46.201.48.127:28015.
Server tags
How should you read the tags listed for Test?
These tags come from Test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Test?
Test appears among the following Rust Insights lists: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on Test right now?
Test is offline at the moment; the last sighting was 21 days 15 hours ago.
Where does Test sit in the rankings?
The player-hours ranking for the last seven days puts Test at #15,987, among the top 71% of all ranked servers.
Settings and rules
How is Test configured, and what rules apply?
No gather rate appears in the name of Test. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
Which map is live on Test?
The game generates the map on Test, which is procedural.
Connecting
What is the way to join Test?
To connect, start Rust and enter client.connect 46.201.48.127:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.