Server profile · EU
S RUST #0 [TEST]
Offline, with 0 of 50 players on; ranked #15,382 of every public Rust server, the top 71%. It last wiped 23d ago.
Offline EU 46.174.54.83:20520 checked 15d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 01:30 UTC23d ago | 0 | – | running | 0 |
| Thu 1 Oct, 21:13 UTC FW27d ago | 2 | halved by day 1 | 4.2 days | 0 |
| Tue 29 Sep, 00:03 UTC30d ago | 2 | held half | 2.9 days | 0 |
| Tue 22 Sep, 01:38 UTC37d ago | 0 | – | 6.9 days | 0 |
| Tue 15 Sep, 05:53 UTC44d ago | 0 | – | 6.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On S RUST #0 [TEST], what happens on wipe day?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started. Half the peak held until the next wipe in 50% of its recent wipes. Otherwise, half the peak was lost by day 1.
On what schedule does S RUST #0 [TEST] wipe?
S RUST #0 [TEST] wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 23 days 7 hours ago.
About the server
What Rust version is live on S RUST #0 [TEST]?
The Rust build is network protocol 2634 and build 166652, running on Linux, for S RUST #0 [TEST]. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is S RUST #0 [TEST], and is it up at the moment?
Offline at the moment, S RUST #0 [TEST] was last seen 15 days 23 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 13 September 2026.
Where does S RUST #0 [TEST] run from?
Its EU tag is what S RUST #0 [TEST] uses to list itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 46.174.54.83:20520 is where it answers.
Lists and tags
How should you read the tags listed for S RUST #0 [TEST]?
These tags come from S RUST #0 [TEST] and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; EU (Europe): Find it in the browser under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Who is behind S RUST #0 [TEST]?
S RUST #0 [TEST] and 2 other servers we track all publish a srust.io hostname, so the same operator most likely runs them.
On which Rust Insights lists does S RUST #0 [TEST] appear?
The Rust Insights lists that carry S RUST #0 [TEST] are Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of S RUST #0 [TEST] look like?
S RUST #0 [TEST] was last seen 15 days 23 hours ago and is offline right now.
How does S RUST #0 [TEST] compare with other Rust servers in the ranking?
In Europe, S RUST #0 [TEST] is #2,569; across all ranked servers it is #15,382 on seven-day player hours, in the top 71%.
Rules and settings
What are the settings and rules for S RUST #0 [TEST]?
The name of S RUST #0 [TEST] does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on S RUST #0 [TEST]?
S RUST #0 [TEST] runs a procedural map of size 3,500 with seed 210551, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How can you get onto S RUST #0 [TEST]?
To connect, start Rust and enter client.connect 46.174.54.83:20520 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://srust.io.
