Server profile · EU
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]
Online, with 1 of 75 players on; ranked #2,448 of every public Rust server, the top 11%. It last wiped 4d ago.
Online EU 46.174.54.159:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 11% of all ranked servers, top 32% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 11, 24 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 18:07 UTC4d ago | 11 | – | running | 1 |
| Thu 15 Oct, 20:32 UTC13d ago | 7 | halved by day 3 | 8.9 days | 0 |
| Thu 1 Oct, 18:31 UTC FW27d ago | 6 | halved by day 13 | 14.1 days | 0 |
| Wed 16 Sep, 18:19 UTC42d ago | 4 | halved by day 13 | 15 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
The average busiest point of its recent wipes was 8 players. 24 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 13.
When does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] wipe, and how often?
The only wipe on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 4 days 16 hours have passed since its current world was created. The tags put wipes at monthly.
Server details
How well does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] perform?
Server fps averaged 143 over 48 hours; the lowest reading was 109. Buildings, deployables and the rest took the entity count as high as 84,076. The highest memory figure was 3,464 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
The Rust build is network protocol 2635 and build 168909, running on Linux, for [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], and is it up at the moment?
At the time of this check [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is online. The uptime it reports puts the last restart at about 6 hours ago. It spent 165 of the last 7 full days' 168 hours up, 98% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] run from?
Its EU tag is what [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] uses to list itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 46.174.54.159:28015 is where it answers.
Server tags
Which meanings sit behind the tags on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
The tags gmrust (Game mode): Survival as standard Rust plays; mp75 (Max players): 75 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): Find it in the browser under Europe are what [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
The Rust Insights lists that carry [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] are Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 1x.
Population history
How many players are on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] right now, and how does that number move?
Of its 75 slots, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] currently has 1 filled. A weekly average of 2 players goes with a peak of 11. Look at the last 48 hours and the peak hour is 09:00 UTC, at 6 players on average.
How does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] compare with other Rust servers in the ranking?
In Europe, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is #943; across all ranked servers it is #2,448 on seven-day player hours, in the top 11%.
Rules and settings
What settings and rules apply on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
A 1x gather rate is what the name of [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] states. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.
Which map is live on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Size 3,500 and seed 1337 define the procedural map on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
What is the way to join [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
To connect, start Rust and enter client.connect 46.174.54.159:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://rtsrv.gamestores.app/.