Server profile
Develop\Test
Online, with 0 of 100 players on; ranked #5,492 of every public Rust server, the top 25%. It last wiped 22h ago.
Online 46.174.49.209:28015 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 25% of all ranked servers, and #340 of the quad servers (top 41%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:22 UTC22h ago | – | – | running | 1 |
| Sun 25 Oct, 06:26 UTC2d ago | 1 | – | 1.6 days | 1 |
| Mon 5 Oct, 14:17 UTC22d ago | 1 | halved by day 2 | 19.7 days | 0 |
| Sat 3 Oct, 16:29 UTC24d ago | 1 | – | 1.9 days | 0 |
| Fri 2 Oct, 09:19 UTC25d ago | 1 | – | 1.3 days | 0 |
| Thu 1 Oct, 17:59 UTC FW26d ago | 1 | – | 0.6 days | 0 |
| Thu 1 Oct, 03:48 UTC26d ago | 1 | – | 0.6 days | 0 |
| Thu 24 Sep, 17:39 UTC33d ago | 1 | held half | 6.4 days | 0 |
| Thu 17 Sep, 12:04 UTC40d ago | 2 | halved by day 5 | 7.2 days | 1 |
| Wed 16 Sep, 18:54 UTC40d ago | 2 | – | 0.7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On Develop\Test, what happens on wipe day?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 2.
When does Develop\Test wipe, and how often?
Develop\Test wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 22 hours ago.
Server
Does Develop\Test hold a steady frame rate?
Server fps averaged 58 over 48 hours; the lowest reading was 1. Buildings, deployables and the rest took the entity count as high as 116,576. Memory use peaked at 3,504 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is Develop\Test on?
Running on Linux, Develop\Test is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
Has Develop\Test stayed online, and is it up now?
Develop\Test is currently reachable and online. The uptime it reports puts the last restart at about 2 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for Develop\Test?
No region is published by Develop\Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 46.174.49.209:28015.
Lists and tags
What is meant by each tag on Develop\Test?
These tags come from Develop\Test and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts4 (Group limit): No team may exceed 4 players; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Develop\Test turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Develop\Test are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 24 hours.
Player counts
How many players are on Develop\Test right now, and how does that number move?
Of its 100 slots, Develop\Test currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 17:00 UTC, at 1 players on average.
Where does Develop\Test sit in the rankings?
Player hours over seven days put Develop\Test at #5,492, within the top 25% of the ranked field. Within its quad group, the position is #340.
Settings and rules
How is Develop\Test configured, and what rules apply?
The name of Develop\Test does not state a gather rate. quad is the group name, and it caps groups at 4 players. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on Develop\Test?
Size 3,500 and seed 1573025114 define the procedural map on Develop\Test, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How can you get onto Develop\Test?
To connect, start Rust and enter client.connect 46.174.49.209:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://rust.basew.online is its website.